Windows keeps telling people it has turned off anti-virus even though it hasn't
It's not for me to judge what you do with your new rig outside of gaming—I just hope you're taking the necessary precautions, and set up your anti-virus of choice at the first opportunity. Microsoft Defender is better than nothing, except for when it says it's been turned off when it actually hasn't. sportnewz.click
Apparently, this is a known issue in Windows 11 and Windows 10. Microsoft details the issue, writing, "Notifications might appear stating that 'Microsoft Defender Antivirus is turned off,' even though the antivirus is functioning correctly and all settings show it as active. These notifications can appear when Windows starts and intermittently afterward."
Worse still, these fibbing notifs can "persist even if notification settings are turned off." But worse than that, the issue can be observed in "any version of Windows or Windows Server with Microsoft Defender Antivirus running with the latest Defender updates."
Before you ask, that is a lot of Windows 11 and Windows 10 users potentially affected. Potentially affected platforms include Windows 11, version 26H1, version 25H2, as well as version 24H2, and range all the way back to ye olde Windows 10 Enterprise LTSC 2016. Microsoft has a full list here of operating systems that can encounter the bug. The company is currently working on a fix, though there's no word yet on when this will be available.
For now, it's annoying at best and kind of anxiety-inducing at worst, though arguably not quite as bad as the Windows 11 update that borked a bunch of multiplayer games last month. That's not a great look considering Microsoft said earlier this year it wanted to make Windows 11 "better."
To be fair, the work hasn't been all back steps; for instance, fresh features like the 'low latency profile' speeding up the OS, and our Jacob reckons recent changes to the Windows 11 Start menu also look promising. Here's hoping Microsoft fixes that Defender notification bug sooner rather than later too.
"Consoles are here to stay": CD Projekt Red lead says The Witcher 3 studio isn't "worried" about next-gen consoles like the PS6 and Project Helix facing delays
CD Projekt Red's games – think banger RPGs like Cyberpunk 2077 and The Witcher 3 – perform quite well on consoles… and even though such platforms have hit a bit of a wall costs-wise with the RAMpocalypse and what have you, the studio isn't worried.
Michał Nowakowski, joint CD Projekt Red CEO, explains as much in a new interview with The Game Business, describing how he believes console brands like Xbox and PlayStation will live on despite RAM shortage struggles and other roadblocks – and his own company's games' potential performance on such platforms in the future is not a concern at this point.
"I'm not worried," as Nowakowski says. "Consoles are still necessary to broaden the audience on the casual or semi-casual level. It's important to have easy to plug in and enjoy gaming."
I suppose he's right there. Although I'm more of a PC gamer myself, I can appreciate the moments I kick back to play on my Switch 2 for a change. It's a matter of convenience – and, yes, price… even if consoles are hiking their own price tags.
Regardless, Nowakowski doesn't see them going anywhere.
"I'm a big believer that they're going to weather the storm," he admits, going on to say he's aware of the "the objective challenge" that is pricing – and the rumors of next-gen consoles being delayed.
I mean, Sony's CEO couldn't give a release date for the PS6 last month, and the ongoing shortage of hardware components isn't helping settle consumers' concerns. But, does it really matter either way?
Nowakowski thinks not.
"How we reach gamers is a little irrelevant. Content is the king. And if the content is right, people will find a way to play it," the CD Projekt Red lead says. "When we launch, if PS5, Xbox Series X/S is what people are playing, we're going to be there. We're going to find a business model that’s going to work for us, that's going to be fine for players, and that's it."
Sounds pretty good, if you ask me… deliver to the players, wherever they may be.
"If the next-gen gets delayed, it could be the case that some ideas are put on a shelf for the future," Nowakowski concludes. "We'd have to adjust. We're not worried on the commercial side. Consoles are here to stay" – and, you know, something tells me he's right.
Tides of Annihilation Forhåndsvisning: Eclipse Glow Games har som mål å levere et ambisiøst actioneventyr med «Soulslike»-preg
Når du besøker Gamescom, innser du raskt at denne messen har to sider. På den ene siden finnes de mer formelle og strukturerte hallene bak lukkede dører, som er forbeholdt utstillere, media og bransjerepresentanter. Så er det det offentlige hovedområdet, der hundretusener av fans trenger seg inn i de enorme korridorene på Koelnmesse for å besøke imponerende stands som viser frem deres favorittspill og de mest etterlengtede videospillene. Vanligvis tilbringer jeg, som medierepresentant, ikke mye tid på den offentlige siden av messen, og det er derfor det kan føles som å forlate en forretningskonferanse til fordel for en fornøyelsespark når man først går inn i den offentlige delen. På Gamescom 2026 hadde disse hovedhallene en samling av enorme utstillinger som fortjente oppmerksomhet, men få virket å vekke like stor nysgjerrighet som Eclipse Glow Games’ « Tides of Annihilation.
Den kinesiske utvikleren okkuperte en betydelig del av hall 6, med et sentralt område der dusinvis av PC-stasjoner sto klare for å la fansene fordype seg i et smakebit av det kommende actionspillet, og publikum strømmet til denne attraksjonen i massevis. Det gikk til og med rykter om at fans måtte stå i kø i timevis for å få sin del av kaken.
