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Wiebes outsprints Le Court and Vollering to win Tour de France Femmes…

Wiebes outsprints Le Court and Vollering to win Tour de France Femmes opening stage

  • Wiebes’ turn of speed too much for 2023 winner Vollering

  • ‘It was a long sprint, but I’m super happy’

Lorena Wiebes took the first yellow jersey of the 2026 Tour de France Femmes after climbing the Côte Saint-François and outsprinting race favourites Kim Le Court and 2023 champion, Demi Vollering. solvita.blog

“The team worked super hard today,” Wiebes said. “When Demi attacked, I knew I had to follow. It was a long sprint, but I’m super happy.”

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Tom Holland: "The Last of Us: Part II är mitt favoritspel"

Tom Holland har avslöjat vilket spel som står högst upp på hans personliga topplista - och valet föll på {The Last of Us: Part II}. I en intervju med podcasten Happy Sad Confused berättar skådespelaren att han uppskattar spelet så men inte sett TV-serien:

"I have not watched the series. Because I love the game so much. I don't play video games all that much. And the game is just so good."

https://www.youtube.com/watch?v=9DvB4G2FZ_o&t=2614s

Hollands uttalande lär glädja många fans av Naughty Dogs hyllade actionäventyr, som sedan lanseringen 2020 har belönats med mängder av utmärkelser och fortsatt att vara ett av de mest omdiskuterade spelen under de senaste åren.

Tom Holland är, som ni vet, aktuell med {Spider-Man}: Brand New Day. En film som vi hyllade i vår recension där filmrecensent Peter Westberg sade följande om filmen:

"Spider-Man-serien är några av de få superhjältefilmer som jag fortfarande kan se fram emot och se utan att sitta och rulla med ögonen åt dåliga one-liners eller utdragna slutfighter och hela städer som kollapsar. Det är en riktigt snygg film där främst scenerna med nätsvingande genom staden är riktigt fina. Actionsekvenserna funkar också riktigt bra."

Kan du sätta fingret på ditt favoritspel?

Älskar The Last of Us: Part II

Former Sony exec Shuhei Yoshida is 'a huge fan' of Bloodborne, says it's 'a complete mystery' why it was never put on PC

First reported by GamesRadar, former Sony Interactive Entertainment Worldwide Studios president Shuhei Yoshida is apparently just like us: He loves Bloodborne, and he doesn't get why Sony and FromSoftware haven't done anything with it since its November, 2015 expansion, The Old Hunters.

Yoshida's remarks were part of his keynote address at Japan's CEDEC Industry event. Yoshida structured the talk around impactful, memorable games he encountered over the course of his almost 40-year career with Sony⁠—this included his first hands-on experience with Demon's Souls, and Sony missing out on the chance to publish Dark Souls.

"This game has a lot of fans all over the world, and it still doesn't have a PS5 version," Yoshida said regarding Bloodborne. "PlayStation's first-party team is releasing a ton of remasters, so why don't they release this one? There's no PC release.

"I am often asked why these haven't been released, but it's a complete mystery. Maybe they'll come out in the future. Maybe they won't. Maybe they'll make a special edition. Maybe they won't. As a huge fan, I hope it will come out."

There's certainly a degree of "buddy, wasn't that your job?" energy to a former Sony executive lamenting Sony's lack of action, but it makes more sense considering the timeline and Yoshida's portfolio before his 2025 retirement. He switched to being head of PlayStation Indies in 2019, just four years after Bloodborne's release and before the start of the PS5 generation.

I'm a simple man, and all I've ever wanted is Bloodborne as it was, but playable at arbitrary resolutions and framerates on PC. The notion of a remaster never appealed to me, but that doesn't even appear to be on the table anymore after Sony had its go-to remaster studio, Bluepoint, devote its resources to a God of War Multiplayer game before shutting it down. Even more mystifying has been the lack of a 60fps or 4K patch for, at this point, PS4 Pro, PS5, or PS5 Pro.

And at this point, I don't think the discless, PC-scorning, maximum customer value-chasing Sony of 2026 could produce a version of Bloodborne superior to PS4 emulation. You need a hearty rig⁠—Steam Deck is unfortunately out⁠—but Bloodborne emulation looks like it's in a shockingly strong place. I just need to set aside the time and startup energy to dump my old Blu-ray copy one of these days.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

The great RPG debate: Do RPGs really need romanceable companions?

Dungeon Master

The Dungeon Master column logo

(Image credit: Future)

Welcome to Dungeon Master, PC Gamer's regular RPG column, where Online Editor Fraser Brown delves into PC gaming's most beloved and enduring genre. Grab a seat in our badly-lit tavern and please ignore the goblin puke.

Videogames have always struggled a wee bit—and I'm being generous here—with the subject of romance. Explosions, dragons and alien invasions? It's got that stuff locked down. But the language of love has proved a bit more elusive. Developers, especially RPG devs, have refused to back down in the face of this challenge, however, and we're now at the point where the absence of romance has become more noteworthy than its inclusion.

Arguably, this is BioWare's legacy. It wasn't the first, but BioWare's RPGs really codified videogame romances—specifically romanceable companions—starting with Baldur's Gate 2. This has become so commonplace that even games that aren't really RPGs, like Star Wars: Zero Company, need to answer the question: can we knock boots with our colleagues?

(Image credit: BioWare, Electronic Arts)

But is this feature really essential in an RPG? Is it even warranted? If we were just talking about the BioWare model, I'd have to say absolutely not. But there are some caveats.

BioWare's actually designed some genuinely great relationships over the last few decades. In Dragon Age, the potential relationship between the Grey Warden and Morrigan is critically important for the series' overarching story, and equally important is how the development of that relationship really lets you get to know one of Origins greatest and most closed off characters.

Mass Effect also does some interesting things with its romanceable companions. The relationship with Liara, for instance, starts off a bit creepy. In the context of her species, the asari, she is effectively a child, despite being over 100 years old, which is clearly emphasised by her innocence and naivety. By Mass Effect 2, however, she's gone through a great deal and comes across as more self-assured and grown up, and while she only appears in the DLC, the relationship feels considerably more nuanced.

Shep's trilogy also benefits from having the same protagonist throughout, giving you the opportunity to develop a relationship across three distinct games and DLC. There's a lot of room to explore romance, then. But the series never quite manages to escape BioWare's formulaic approach to romance.

You have a handful of conversations, say that you're crushing on someone, and then just before the end of the game you sit through a sex scene. Your companions rarely have much agency—it's just another power fantasy.

This is not the only approach, though. In Baldur's Gate 3, for instance, Larian explores lots of different kinds of relationships with much greater depth, from the purely sexual to the exceedingly romantic. It's an incredibly horny game, but at the same time it doesn't treat sex as some kind of reward that you're working towards. Depending on the character, you might end up having a meaningless tumble in the hay within the first act.

(Image credit: Larian)

Larian also used romance to enhance companion storylines. In my first playthrough, my PC's relationship with Karlach really elevated her arc and made the beats hit a lot harder. Baldur's Gate 3 relationships are also tested, sometimes, and can be sources of friction within the party. And they are woven throughout the game, rather than being relegated to a few chats and an awkward sex scene before the game's climax.

This approach, unfortunately, is the exception rather than the rule. And even when it is handled well, I find it can still too often veer into wish fulfillment. Case in point, the decision some games make—including Baldur's Gate 3—to have every single character effectively be pansexual, to make sure the player can hook up with whoever they want. It's fantastic that this allows for more queer romances, but I'm not sure it really counts if every companion is playersexual.

Romance has become a box that needs to be checked, where its only purpose is to please the players who have understandably come to expect it—but picking important story beats and mechanics just because they've become conventional only serves to homogenise RPGs.

(Image credit: Larian Studios)

I used to be all for companion romances, and I proudly celebrated Baldur's Gate 3's horniness and sexual free-for-all back in 2023. And like I said earlier, I still think it was broadly handled pretty well. But lately I've been skipping romance in my RPGs unless the RPG in question is genuinely trying to do something interesting with it—which is rarely the case.

And it's great! I played 150 hours of Rogue Trader and never felt the slightest bit of FOMO when I rejected my entire crew. And when I had to embark on a relationship in Dragon Age: The Veilguard to help out the guides team, I spent most of my time cringing—even though I romanced the only likeable character in the entire game, Lace Harding.

I'll give you this, though: Fable's approach to romance is hilarious. Marry every single character! Embrace polygamy! I kinda respect how the series makes it purely mechanical. There's no real relationship here, just the odd bonus. Is it saying something about the ancient institution of marriage. Nope! It's just having fun. And that's actually a great reason to include this kind of system. It serves a clear purpose beyond attempting to meet weird expectations.

(Image credit: Xbox Games Studios)

PC Gamer is not a monolith, however, and it wasn't difficult to find a colleague to argue that, in fact, RPGs do need romance. So here's Harvey with another perspective:

OK, I've had my say, Harvey's had his say, but what about you lot? Do you crave romance in your RPGs, or have you had enough of them?

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

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