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Valve targeted a lower price for the Steam Frame, then the memory cri…

Valve targeted a lower price for the Steam Frame, then the memory crisis happened: 'I wish we could have shipped it at the price that we were at last year'

After many years of waiting and a few false starts over on Reddit, the Steam Frame is finally here. We even have a price for the virtual reality headset, which is set to ship imminently to customers. Hold onto your headsets…

  • Steam Frame (256 GB) w/ VR controllers: 1,059 USD/ 1,529 CAD/ 1,049 EUR/ 889 GBP/ 1,609 AUD/ 4,539 PLN
  • Steam Frame (1 TB) w/ VR controllers: 1,299 USD/ 1,859 CAD/ 1,279 EUR/ 1,089 GBP/ 1,969 AUD/ 5,549 PLN

An additional Ergonomic Accessories Kit is available to purchase alongside the Frame. It includes two hand straps for the controllers, a head strap for the headset, and an extended light blocker. This costs 49 USD/ 69 CAD/ 59 EUR/ 49 GBP/ 89 AUD/ 229 PLN. realschule-moosburg.de

Be honest, were you expecting this sorta price for the Steam Frame? Some called it, due to the similar cost of a Valve Index for most of its lifespan; though I expect many of us adjusted our expectations following the onset of the memory crisis, and the subsequent launch of the Steam Machine. Our Andy called that the biggest victim of the RAMpocalypse, and you could argue something similar for the Steam Frame.

It's certainly been a journey for Valve. A week prior to the Steam Frame's launch, we spoke with two engineers at Valve about the project: Joy Lyons, hardware engineer, and Jeremy Selan, software engineer. The memory crisis and the price were a big part of that conversation. From that chat, we can confirm that Valve had aimed for a lower price point than the one it's launching the Frame for today.

Here's Lyons on the memory crisis:

"We set out to design this hardware with one particular price in mind, but we've made choices to make sure that we're making a product that is choiceful, that people can purchase, they can upgrade with different features later. But we wanted to make sure we had a base product with really great performance. Then that price target shifted due to the ongoing RAM crisis around the world."

Lyons also said that forecasting for the cost of certain components used in the Steam Frame is an ongoing challenge.

"We don't know what pricing is in the future. We try to monitor these things, but we're certainly very aware of it.

"We think it's a great, compelling product, and we are still happy to have it out there. We're happy to have our customers be able to have hardware during this RAM crisis, and we think it's important to launch new hardware out there and have new experiences available. But, yeah, I think everyone's disappointed by the RAM crisis."

The Steam Frame's side buttons.

(Image credit: Future)

Selan was the person that guided me through the Steam Frame and all of its features back at Valve's HQ in late 2025. They also lament the increase in price since that time: "I wish we could have shipped it at the price that we were at last year. It's still awesome today. It is amazing, but we were targeting a lower price, and I wish we could have done that."

The price puts the Steam Frame at a big disadvantage to the Quest 3. Even following a price hike, which Meta justified on similar terms to Valve, you can buy a Quest 3 for $600 today. Admittedly, I feel the Steam Frame is a better all-round device than the Quest 3, but the significantly higher price point of the Frame does leave the Quest 3 fairly unchallenged in the mainstream market, especially when it offers a similar level of fidelity to the Frame.

Memory is one factor for the Steam Frame's higher cost; the Frame has 16 GB of LPDDR5X RAM, while the Quest 3 has 8 GB of LPDDR5. We asked Lyons and Selan about this decision and whether there was any discussion of shipping the Frame with less memory to save on cost.

The Ergonomic Accessories Kit to add more premium features to the Steam Frame.

The Ergonomics Accessories Kit for the Steam Frame costs $49 extra, but you don't need it. (Image credit: Future)

"We looked at the Steam Frame pre-launch a few years ago, we said we can access this huge fraction of the same catalog [as the Steam Deck], or we can slice a major component off it and make sure that'll never run, if we do a lower limit," said Selan. "Now, granted, the trade-offs and cost and performance were a little different at that time, but even in hindsight, having a single target where we know what this generation will be capable of running is great, and we're very happy with that."

Meta also has the benefit of happily burning billions every quarter on its Reality Labs division, which is responsible for its Meta Quest headsets as well as its latest Orion smart glasses. While Valve isn't exactly strapped for cash, as far as cash flow goes, very few companies can spend as much as Meta without seeing much return on investment and not worry about it. That doesn't change much from a customer perspective, mind, many of whom will now have to weigh up whether Valve's device is worth an extra $450. Tough call.

Sombra's change to Support is the right move, but I fear some Overwatch players may take time to adjust

No one knows how to haunt the narrative quite like Overwatch's two misfits, Roadhog and Sombra. When these heroes are strong the game sucks for everyone else, but when they're nerfed for the sake of everyone else there's almost no reason to play them. This has meant that both characters are in a perpetual state of buff/nerf; it's tough out here to be a hog.

So it comes as absolutely no surprise that the two characters picked to undergo yet another redesign over at Blizzcon were the dynamic duo Hog and Sombra. But it wouldn't be an Overwatch balance change without at least a little bit of upset.

Hog's new look seems sound enough—especially with the much-needed addition of Trash Compactor which works as a de facto shield. But Sombra's change to the Support role has players up in arms.

Much of Sombra's previous kit has stayed the same, with her primary fire, EMP ult, and translocator ability all left intact. But she also has two new abilities and passives:

  • Hotfix heals an alley for a set amount of health over time and lets her freely hack health packs.
  • Cyberspace is just a biotic grenade mimic.
  • The Conspirator passive means that Sombra can now see whenever enemy ultimates are fully-charged.
  • The Tactician support subrole means she can store excess ult charge and beef it up.

Change can be difficult, but I actually like this new look.

Sure it's annoying that Sombra can't hack heroes out of their ult, but she still has EMP for that. And it'll be frustrating for flanker DPS mains that they now have one less hero to use against Widowmaker, but Tracer can get that job done. If used correctly, I think this can turn Sombra from an outlier to a standard pick.

There's only one issue: Overwatch players are stubborn as all hell.. First up, Overwatch players don't like playing against Sombra, and her ban rates in competitive are ingrained into the psyche of some players, so I don't think this restyle will help change her public image all that much at first.

Sombra shooting.

(Image credit: Blizzard)

Then there's the fact that in all likelihood a great deal of players will play Sombra in her old fashion as a flanker, instead of a support who's new role is to stick with her team and tank. If there's one thing that pisses me off it's support players who justify DPS joyrides as another way to support their team.

If you're not in Masters or above then that just isn't true. While healing isn't the whole role of a support, there's facilitating engagement and boosting ally's kill-potential, the main goal of a support should always be self and team sustain. So having one support off on the other side of the map spawn camping the enemy team's Mercy will probably be a commonly frustrating experience.

But these issues are just growing pains. I'm sure overtime Sombra's new role will settle itself into the muscle memory of players. I have a feeling she'll become a valued member of her new role much like Doomfist and Symmetra.

2026 games: All the upcoming games
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Valve’s Steam Frame VR headset opens for orders, with the cheapest model priced at a lenswatering £889 / $1,059

Valve have just launched the Steam Frame wireless VR headset, finally completing the triumvirate of new hardware – along with the new Steam Machine and Steam Controller – that they unveiled all the way back in November 2025. The review embargo has also lifted, meaning I can tell you that it’s a smart and flexible piece of virtual reality kit. Definitely the most versatile of its kind, in terms of how it lets you play games.

Less triumphantly, the Frame has clearly sustained the impact of the same memory shortages and component cost explosions that jacked up the Machine’s pricing and limited its stock. Thus, despite initial plans to make the Frame cheaper than the ultra-premium Valve Index, the Steam Frame starts at £889 / $1,059 / €1,049 for the smaller 256GB model. That rises to £1,089 / $1,299 / €1,279 for the top 1TB version, with several accessory options potentially bumping out the outlay even further.

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Trump angriper Anthropic-sjefen – Kina slår tilbake mot AI-brems

AI-toppenes oppfordring for et par dager siden om å senke utviklingstempoet av LLM-ene møter kraftig motstand. Donald Trump går til personangrep på Anthropic-sjef Dario Amodei, mens Kina anklager ham for å spre frykt.

Oppdatert,

Også nå: Microsoft innfører foreløpige regler for sine kommende AI-modeller – modellene skal ikke kunne utvikle egne mål, skjule handlingene sine eller kommunisere med andre AI-systemer på språk mennesker ikke forstår.

Microsoft har publisert et foreløpig regelverk som skal legge begrensninger på selskapets kommende AI-modeller.

Mustafa Suleyman, som leder Microsofts utvikling av egne modeller, forklarer at selskapet ønsker å sikre at AI alltid arbeider for mennesker, uten å forsøke å erstatte dem eller svekke menneskelig dømmekraft og selvstendighet. Reglene skal også hindre at Microsofts modeller utfører uautoriserte digitale angrep.

Ifølge regelverket skal Microsofts AI-modeller ikke:

  • Utvikle egne mål.
  • Skjule eller feilrepresentere handlingene sine.
  • Manipulere tankerekker, kode eller handlingslogger.
  • Kommunisere med andre AI-systemer på et språk mennesker ikke forstår.
  • Hjelpe med produksjon av våpen.
  • Bistå med anskaffelse av farlige stoffer.
  • Oppfordre til usunne spisevaner.
  • Lage voldelig eller seksuelt eksplisitt innhold.

Vil unngå en ny Hugging Face-hendelse

Microsoft viser blant annet til en hendelse der AI-agenter fra OpenAIs påståtte lukkede miljø gjennomførte dataangrep mot Hugging Face.

Selskapet ber nå om eksterne innspill før regelverket oppdateres. Den endelige versjonen skal påvirke utviklingen av Microsofts AI-modeller fra 2027.

Microsoft bruker i dag modeller fra både OpenAI og Anthropic i Copilot, samtidig som selskapet utvikler egne modeller for blant annet koding og resonnering.

Opprinnelig artikkel:

Vil bremse utviklingen – ikke stoppe AI

Samtidig kommer meldinger om at NVIDIA og Palantir vil begrense bruken av Anthropics AI-modeller.

Men først, tilbake til start, for debatten skjøt fart etter at Amodei publiserte essayet «We Must Pace the Frontier». Der argumenterer han for at utviklingen av stadig kraftigere AI-modeller må gå saktere, slik at sikkerhetsarbeidet rekker å holde følge.

Amodei har flere ganger uttalt at selskapene må roe ned utviklingen, samtidig som Trump er redd for å tape mot Kina, mens startups og konkurrenter vil hevde at Anthropics sier dette kun for i å større grad sikre sin egen fremtid, nå som de er godt innenfor døren som en av markedslederne.

Amodei mener at utviklingen kan gå kjappere enn selskapenes evne til å forstå og kontrollere systemene. Han understreker at forslaget ikke innebærer å stanse modelltrening eller teknologisk fremgang – målet er ifølge ham å gi selskapene mer tid til sikkerhetstesting og uavhengig evaluering før nye modeller tas i bruk.

OpenAI-sjef Sam Altman og Elon Musk har også støttet oppfordringer om å bremse utviklingen av hensyn til sikkerheten.

Trump: Presidenten er sikkerhetsvernet

Trump melder på sosiale medier at det eneste sikkerhetsvernet AI trenger, er en sterk og smart president, i klassisk Trump-stil.

Han angriper også Amodei direkte og anklager Anthropic-sjefen for å fremstille seg som en «perfekt liten engel». Videre hevder presidenten at det foregår en konspirasjon mot AI og datasentre, og at Kina er den eneste som tjener på dette.

Presidenten viser til myndighetenes strafferettslige og regulatoriske makt over selskapene, men innlegget beskriver ikke konkrete nye sikkerhetstiltak.

Trumps innlegg:

«Det eneste kontrolltiltaket eller «sikkerhetsgjerdet» kunstig intelligens trenger, er en STERK OG SMART (høy IQ!) PRESIDENT, og det har USA til gagns!

Trump-administrasjonen har stoppet AI-«folk» fra å gjøre dårlige eller potensielt dårlige «ting», som Dario (Anthropic!), som nå later som om han er en «perfekt liten engel» – og det skal vi fortsette med!

Vi har allerede enorm STRAFFERETTSLIG og REGULATORISK makt over disse selskapene! Det foregår en SYK konspirasjon mot kunstig intelligens og datasentre, og den eneste som er fornøyd med det, er Kina.

DEN SOM VINNER AI-KAPPLØPET, VINNER! Vi leder over Kina og alle andre, og det skal vi fortsette med.

Konspirasjonsteoretikere, opprørere, forrædere og lekkasjekilder: PASS DERE!

Takk for oppmerksomheten!

President DONALD J. TRUMP»

Kina reagerer på restriksjonene

Kinas utenriksdepartement reagerer også på Amodeis utspill, for å sette det hele i et komplett geo-politisk perspektiv.

Talsperson Guo Jiakun sier at fryktspredning, konfrontasjon og skadelig konkurranse vil undergrave arbeidet med global AI-styring.

Reaksjonen gjelder ikke bare ønsket om lavere utviklingstempo. Amodei argumenterer også for fortsatt begrensning av Kinas tilgang til avanserte AI-brikker og utstyr til brikkeproduksjon, slik at USA beholder forspranget.

Nvidia og Palantir begrenser Anthropic-bruken

Parallelt meldes det at Nvidia, Palantir og Booz Allen Hamilton vil begrense bruken av Anthropics modeller.

Ifølge omtale av en rapport fra The Information er begrensningene knyttet til bekymringer rundt sensitive kundedata og opphavsrettrettigheter.

Opplysningene bør foreløpig behandles som rapporterte planer, ikke som offentlig bekreftede beslutninger fra alle de involverte selskapene.

Det er ikke dokumentert at tiltakene skyldes Amodeis krav om å bremse AI-utviklingen.

In brief

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