Tomb Raider: Catalyst Lanseringsvinduet er blitt innsnevret
Vi vet allerede at Lara Croft er tilbake neste år, da «Tomb Raider: Legacy of Atlantis» lanseres på PC, PlayStation 5, Switch 2 og Xbox Series S/X den 12. februar. Vi vet imidlertid også at Croft har større planer enn det, for hun har også et helt nytt eventyr på gang, med tittelen « Tomb Raider: Catalyst.
Det sistnevnte ble nylig utsatt til 2028, og nå har vi, takket være Embracer Groups kvartalsrapport, fått en avklaring som gir et mer nøyaktig bilde av utgivelsesdatoen. I rapporten kan vi lese (via Tomb Raider Chronicles):
«Embracer Group har publisert sin delårsrapport for første kvartal i regnskapsåret 2026/27, der utgivelsesperioden for Tomb Raider Catalyst bekreftes. Ifølge rapporten forventes det neste hovedspillet i Tomb Raider-serien fra Crystal Dynamics å lanseres i regnskapsåret 2027/28. Siden Embracers regnskapsår løper fra 1. april til 31. mars, plasserer dette Catalysts forventede utgivelsesperiode mellom 1. april 2027 og 31. mars 2028.»
Kort sagt vil « Tomb Raider: Catalyst bli utgitt mellom 1. april 2028 og 31. mars 2029. Og forutsatt at utgivelsen fortsatt er planlagt til kalenderåret 2028, betyr det at spillet vil lanseres i løpet av en av de ni siste månedene av året.
Den opprinnelige planen var at «Tomb Raider: Legacy of Atlantis» skulle ha premiere i 2026, men «Grand Theft Auto VI» og den kommende TV-serien bidro sannsynligvis til at Amazon Game Studios endret planene, mens « Tomb Raider: Catalyst ble utsatt til året etter, og nå vet vi litt mer om når det kommer.
Bayerns Armindo Sieb wechselt zu Los Angeles FC
Christoph Freund, Sportdirektor des FC Bayern München: "Armindo Sieb hat in den vergangenen Jahren viel Erfahrung in der Ersten und Zweiten Bundesliga sammeln können. Wir freuen uns sehr, dass er nach Timothy Tillman nun der zweite Spieler ist, der über unseren Campus den Weg zu unserem 'Red&Gold'-Partnerverein Los Angeles FC nimmt. Wir wissen, dass er dort in sehr guten Händen ist und den nächsten Schritt machen wird."
Armindo Sieb war im Sommer 2020 von der der Jugendakademie der TSG Hoffenheim zum FC Bayern Campus gekommen und hatte bereits im Oktober 2020 im DFB-Pokal sein Profi-Debüt gefeiert. Nach zwei Spielzeiten bei der SpVgg Greuther Fürth nutzte der FC Bayern eine Rückkaufoption und stattete ihn mit einem Vertrag bis 2027 aus. hilogame.news
Quelle: FC Bayern München
Palworld lead tells fans they "simply do not realize the sheer number of collabs we've rejected" because they didn't make sense for the survival game
The devs behind Palworld have never been shy about collaborations in their monster collector. Valheim, Ultrakill, and Terraria are just three notable partnerships Pocketpair's orchestrated. But the latter drew some ire lately, prompting an explanation on Palworld's collabs from the company's ever-present head of publishing and communications, John "Bucky" Buckley.
"I think the Terraria collab in Palworld was pretty great!" Buckley said on Twitter. "Completely understand some people would prefer a more lore-first approach but we've been very open about our fun-first approach since day one!"
That much is hard to argue against. Palworld's been a joyful, upbeat, anarchic game since the moment it was announced. The "Pokemon, but with guns" first impression gave way to a boisterous blend of survival mechanics and good old fashioned rounding up of cute critters.
Well, I understand what you mean in general but (although obviously biased), I think the Terraria collab in Palworld was pretty great! Completely understand some people would prefer a more lore-first approach but we’ve been very open about our fun-first approach since day 1! ✌️ https://t.co/u0i380BXK8August 13, 2026
Each collaboration has been predicated on increasing the laughter therein – I mean, why else does a game with cute animals work with a game called Ultrakill? On the back of this statement, Buckley then points out that Pocketpair's actually extremely picky about who gets near the massive fantasy adventure.
"If it really doesn’t make sense then obviously we would never go ahead with it," he adds. "You guys simply do not realize the sheer number of collabs we've rejected or scrapped for that reason."
He doesn't provide any further details – why would he? – but given Palworld's huge numbers, especially since launching 1.0, I can easily believe him.
Palworld has a reputation to uphold, and it's admirable Pocketpair's not done anything purely for what'd be an obvious payday, or a higher profile. It just makes the community seem all the more special. I mean, when you're able to do your own weirdo dating sim, what can anyone else offer you, really?
