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Suda 51 firar Grasshopper-födelsedagen och lovar att fortsätta underh…

Suda 51 firar Grasshopper-födelsedagen och lovar att fortsätta underhålla oss

Goichi Suda, eller Suda51 som han är mer känd som, är en av de mest välkända och karismatiska aktiva utvecklarna i spelvärlden. Och trots att han nu är 58 år gammal har han inga planer på att lägga karriären på hyllan.

Härsom dagen firade han Grasshopper Manufactures 29-årsjubileum på sociala medier - studion genom vilken han har gett världen titlar som The Silver Case, Killer7, No More Heroes och originalversionen av Lollipop Chainsaw - och han gjorde det med ett lovande löfte: "Still not done just yet."


https://x.com/suda_51/status/2038456458338308493


Suda51 släppte nyligen Romeo is a Dead Man, och allt tyder alltså på att det inte blir hans sista projekt. Om du vill veta mer om titeln och få uppleva Goichi Sudas fascinerande personlighet bör du inte missa den intervju han nyligen gjorde med oss här på Gamereactor.

Divinity "er i ferd med å bli levende", ifølge Larian-sjef Swen Vincke

Etter monstersuksessen med Baldur's Gate III tilbake i 2023, var alles øyne rettet mot Larian for å se hva de ville gjøre videre. Som avslørt på 2025 Game Awards, går studioet tilbake til røttene sine, da de lager et helt nytt Divinity -spill, dette bare kalt Divinity.

I et innlegg på Twitter / X sa Larian-sjef Swen Vincke at han hadde hatt en god dag på jobben nylig, da han i en samtale med skrivedirektør Adam Smith hadde innsett at Divinity var på et godt sted når det gjelder utviklingen. "Jeg snakker om å være i det utviklingsstadiet der det fortsatt er mye som er uferdig eller mangler, men der du føler at et spill er i ferd med å bli levende", skrev Vincke.

https://x.com/LarAtLarian/status/2039096376743882884

"Noe ble skapt ut av ingenting, og nå får du oppleve hvordan det føles, vel vitende om at ting fortsatt er veldig formbare, og at det bare kan bli bedre herfra og fremover. Det er et godt øyeblikk i ethvert spills liv. Og det er noe jeg tror mange utviklere kjenner seg igjen i. Da diskusjonen vår gikk i retning av buene til en av antagonistene våre og vi begynte å diskutere mikrodetaljer, sa jeg til meg selv - ja, dette er bra," fortsetter han.

Vi er sannsynligvis fortsatt langt unna å få en utgivelsesdato på Divinity. Larian ønsker tross alt at spillet skal bli enda større enn Baldur's Gate III. Oppdateringer som dette forteller oss imidlertid at arbeidet med spillet skrider frem. At det en dag vil komme, og selv om det kanskje ikke blir i år eller neste år, at Divinity kommer til å bli et prosjekt det er verdt å vente på.

It's not just Arrow Lake that's been refreshed: Intel's whole approach to the consumer market seems like a new direction

Nick Evanson, Hardware writer

PC Gamer's hardware writer, Nick Evanson, on a colourful background and with effect applied.

(Image credit: Future)

This month I have been: mostly testing Intel's new Arrow Lake Refresh chips, but I've also been checking out Nvidia's new Dynamic Multi Frame Generation. I've been despondently staring at DRAM prices in the vain hope that I'll stumble across an affordable 64 GB kit to update my video editing rig.

As with any new piece of PC technology, months of leaks and rumours ensured that Intel's launch of its Core Ultra 200S processors wasn't especially surprising. More cores, higher clock speeds, and lower price tags. But once I put the Core Ultra 7 270K Plus and Ultra 5 250K Plus chips through our battery of benchmarks, I honestly couldn't believe how good they were, especially in light of them being refreshes of CPUs that had so disappointed me back in October 2024.

But after recently chatting with Intel about Arrow Lake Refresh, the shock has been replaced by an understanding. Let me explain by going back to the launch of the first Arrow Lake processors, the original Core Ultra 200S series. For those chips, Intel held various press briefings to explain everything about the new architecture, what to expect, and why certain decisions had been made.

Time has a funny way of changing one's memories, but I can certainly recall Intel's staff coming across somewhat hesitant. Responses to questions were a little guarded, and when we all finally got our hands on the CPUs for testing, it all became very clear: Other than for a few specific applications, Arrow Lake was merely 'okay' and AMD's Zen 5 Ryzen chips were still going to be the number one choice for any PC user.

Fast forward 16 months, and it was a rather different Robert Hallock, vice president and general manager at Intel, who fielded my questions about the new chip designs. Joined by Erin Maiorino (director of CPU technical marketing) and Thomas Hannaford (desktop/workstation communications), the trio were cheery and chatty, and perhaps more importantly, confident.

Given that the 250K Plus, at just $199, runs amok in so many benchmarks (to the point that it's now our top recommendation for best mid-range CPU), such assurance is understandable. The 270K Plus, only $100 more expensive than the 250K Plus, is one of the most potent desktop CPUs Intel has made in a long time. However, there was more to it than just 'Yeah, we're happy because our new chips are really good.'

A photograph of Intel's Arrow Lake Refresh processors: Core Ultra 7 250K Plus and Core Ultra 5 250K Plus

Intel's best desktop processors in years (Image credit: Future)

Hallock pointed out that much has changed at Intel, from staffing to internal structures, and new ways of doing things; he often remarked about how much the nearly 60-year-old company was "listening to customers".

It's not just the Arrow Lake refresh that's really good, as the Core Ultra 300 series (Panther Lake) is a great processor for laptops and would be superb in a little handheld gaming PC. I say 'would' simply because the global memory crisis has pretty much put paid to any hopes of seeing a Panther Lake-powered handheld, because it needs fast LPDDR5X DRAM to properly shine, and that stuff is super expensive now.

I've also been somewhat unfair to the first iteration of Arrow Lake, because thanks to a whole host of microcode, BIOS, driver, and operating system updates, they run an awful lot better than they first did. For outright gaming, you're still going to be choosing an AMD X3D processor, and likewise stick with Team Red for an ultra-budget chip (i.e. the $83 Ryzen 5 5500) or a workstation ultra-threaded processor, but for everything else, Intel's offerings are solid choices.

With Panther Lake, updated Arrow Lake, and the 200S Plus duo, it does seem like Intel is indeed listening to what the consumer market wants: fast, broadly capable chips that don't use too much power and don't have an outrageous price tag. Intel's even saying its future desktop PC sockets will last longer than just one or two generations of processors.

A close-up photo of the MSI MEG Z890 Ace motherboard, focused on the CPU socket.

Let's hope Nova Lake's LGA 1954 socket lasts a lot longer than Arrow Lake's... (Image credit: Future)

One important thing to consider is whether this is just a flash in the pan. Are the prices for the 270K and 250K Plus indicative of what to expect from Nova Lake when it rolls out later this year, or has Intel been happy to accept a lower profit margin for a short while, just to get a brief edge over AMD? Will I really be able to fit a 2029 Core Ultra 600S processor in a 2026 Z990 motherboard? Is it really listening and responding or just saying things that consumers and the market want to hear?

I suspect nobody outside of Intel has the actual answers to these questions, and as someone with a pretty poor track record of correctly predicting the future of PC tech, I'm hesitant to put my chips down (if you pardon the pun). But it does feel like this is a 'new' Intel. Not entirely new, of course, but for an enormous, multibillion-dollar company, with tens of thousands of employees around the world, it's about as new as you're going to get.

Over the decades, I've sat through countless press briefings, tech presentations, and architecture conferences, and the recent ones from Intel really do stand out. Naturally, such events should be vibrant, full of energy, and packed with promises and tech hype, but they don't always come across that way (for example, AMD's lacklustre launch of RDNA 3).

A stylised image of AMD's RDNA 3 GPU design for its Radeon RX 7000-series graphics cards

(Image credit: AMD)

Talk is cheap, of course, and a handful of punchy or lousy presentations ultimately don't matter if the end product is rubbish or brilliant. Few PC enthusiasts aren't really going to care what somebody said on a stage one afternoon, many moons ago, when they're out shopping for a new processor or graphics card.

But they probably are going to remember, or at the very least, be influenced by reports of a company doing the right things. When it re-entered the discrete graphics card market in 2022, with its Alchemist-powered Arc range, Intel promised that it would have frequent driver updates and support. Despite having the tiniest of slices of that market, Intel has stuck to its word, though this hasn't helped shift any more Arc cards, sadly.

Just as important, the chip giant is learning from past mistakes and directions. It's only been a handful of years since we had the Intel that made Raptor Lake, a processor design with an overwhelming thirst for power and launched with some inherent operating and manufacturing flaws.

An Intel Core i9 14900K CPU held by a person, using a finger and a thumb, against a pale blue background

Raptor Lake: Immense performance, immense power consumption (Image credit: Future)

High-end desktop versions had a tendency to obliterate themselves in certain circumstances, and laptop variants were incredibly hard to keep cool. Now, we have desktop and mobile chips that sip away at power, sport excellent GPUs, and are highly versatile.

Somewhat obviously, Intel had to do this, though. With AMD constantly increasing its share of the x86 market and Arm processors making headway in the world of desktop PCs, sticking to the old ways of doing things simply wasn't an option. But regardless of what's really going on behind the scenes, at this moment in time, Intel's making the right products at the right prices.

If we all shout 'Yes! More of this, please!" and then, rather crucially, go out and buy the products, perhaps the new Intel will continue to listen for many more years to come.

Divinity "er et godt sted" ifølge Larian CEO Swen Vincke

Efter den enorme succes med Baldur's Gate III tilbage i 2023 var alle øjne rettet mod Larian for at se, hvad deres næste projekt ville være. På Game Awards 2025 blev det annonceret, at studiet vender tilbage til deres rødder med et helt nyt Divinity spil, bare kaldet Divinity.

I et opslag på Twitter/X sagde Larians CEO Swen Vincke, at han havde haft en god dag på arbejdet for nylig, da han i en samtale med forfatter Adam Smith havde indset, at Divinity var et godt sted i forhold til udviklingen. "I'm talking about being in that stage of development where there is a lot that is still rough or missing, but where you sense that a game is coming alive," Vincke skrev.

https://x.com/LarAtLarian/status/2039096376743882884

"Something was created out of nothing and you now get to experience what it feels like, knowing that things are still very moldable and that from here onwards, it can only improve. It's a good moment in the life of any game. And it's one I expect many developers recognize. As our discussion flowed in the direction of the arcs of one of our antagonists and we started discussing micro-details, I was saying to myself - yeah, this is good," fortsatte han.

Vi er sandsynligvis stadig langt fra at få en Divinity udgivelsesdato. Larian vil trods alt have, at spillet skal være endnu større end Baldur's Gate III. Opdateringer som denne fortæller os dog, at arbejdet skrider frem på spillet. At det en dag vil komme, og selvom det måske ikke er i år eller endda næste år, så bliver det Divinity et projekt, der er værd at vente på.

In brief

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Divinity "zum Leben erwacht", so Larian-CEO Swen Vincke Nach dem riesigen Erfolg von Baldur's Gate III im Jahr 2023 waren alle Augen auf Larian gerichtet, um zu sehen, was sie als Nächstes tun würden. Wie bei den Game Awards 2025 enthüllt wurde, kehrt das Studio zu seinen Wurzeln zurück und entwickelt ein komplett neues Divinity -Spiel, das einfach

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