Nvidia CEO Jensen Huang says we need to 'deal with social norms' surrounding AI but apparently that means 'just go engage it'
When the Nvidia CEO isn't busy basking in the adoration of fans at Computex Taiwan, it seems he might spend his time considering how to shift social norms. In what direction, you ask? Why, using AI more, of course.
That's what he told the Associated Press when the interviewer asked whether AI itself concerns people or "the absence of social structures to adapt to something happening so fast."
Jensen responded that "it's a combination of all that" but also emphasised that new social norms are needed: "You have to deal with regulation, technology, you have to deal with social norms." betsport24.es
He gives the example of automobiles and initial concerns over the harm they could do to people, especially children. But we changed social norms so that now kids are warned not to play in the street, there are laws surrounding speed, and so on.
However, when asked what social norm should be changed for AI, the answer isn't particularly satisfying: "The first thing is that I would advocate that everybody use AI. Just go engage it."
I'm not entirely sure that this response would traverse the analogy bridge over to automobiles very well. I can't imagine 'just use a car' would have been very convincing, back in the day. And I'm not sure how keen Huang would be on actually analogous shifts in norms and regulations, such as one akin to speed limits but for AI.
Huang says that, unlike pretty much any other technology, AI is free and easy to use, which is true enough on the surface. However, those 'free' tiers of AI aren't actually free. AI uses and inflates the price of technology that already exists. It's also subsidised by higher paid tiers, funny money inflating a ballooned market, and of course (and apologies for getting a little technical here) a metric s***ton of energy.
In other words, 'free' my arse.
I also can't help but wonder whether there's an element of worry in Huang imploring people to actually use AI. After all, if people don't actually use the technology, eventually that lack of end-user demand will catch up with AI companies, and in turn with the company that gives them their AI hardware: Nvidia.
As it stands, Nvidia is extremely profitable, but the companies that buy from Nvidia aren't. We'll just have to see how long it can last—markets are funny things.
I’m a 14-year-old trans athlete. No one should face the vicious attacks I have faced | Lina Haaga
People understand gender differently, and I was taught to respect all ideas. But the vitriol I recently experienced was not a healthy debate
For as long as I can remember, I have known I am a girl. That certainty is as instinctive as knowing I am right-handed. It is difficult to explain to someone who has never been transgender or loved someone who is, but I have never lived this way to gain an advantage or take something from someone else. I live this way to honor what I know is true.
I transitioned at four years old. By sixth grade, my identity was public. I grew used to the double takes, the questions, the quiet skepticism. Most of it did not bother me. Curiosity, even when clumsy, is human. People understand gender differently, and I was taught to respect all ideas, just as I hope others respect mine.
Lina Haaga is a transgender student athlete
Continue reading...Outward 2 blir utsatt i siste øyeblikk, vil ikke lenger lanseres i juli som planlagt, men i stedet i 2027
Mens høstsesongen blir stadig travlere med store spillutgivelser, blir juli faktisk litt roligere. Vi sier dette fordi utvikleren Nine Dots har besluttet å utsette overlevelsesspillet Outward 2, og skyver dermed prosjektet fra 7. juli til en Early Access-lansering en gang i 2027.
Du tenker kanskje at dette er en ganske betydelig utsettelse for et spill som var så nær lansering, men årsaken ser ut til å være at Nine Dots ikke ønsker å levere «et produkt som kanskje ikke oppfyller forventningene dine».
Dette er bekreftet i et innlegg om utsettelsen, der studioet forklarer at nylige tilbakemeldinger har ført til endringen, da «det siste vi ønsker, er å skuffe fans av Outward, og det har kommet mange kommentarer om at de ønsker at spillet skal få mer tid i utvikling før lanseringen. Hensikten med en beta er å lytte til tilbakemeldinger, og det skal vi gjøre.»
Nine Dots’ administrerende direktør og kreative leder, Guillaume Boucher-Vidal, har personlig beklaget endringen av lanseringsdatoen og uttalt at «det beste vi kan gjøre er å ta en grundig og ærlig titt på spillet og på teamet vårt, og spørre oss selv: vil dette om noen uker være godt nok til at vi kan ta betalt for det? Målet vårt er å skape et så markant sprang mellom denne betaversjonen og lanseringen i Early Access at vi vinner spillernes tillit. Dere var med fra starten av Outward, og det var derfor vi lyktes. Vi ønsker at dere skal være glade for å være med igjen på Outward 2.”
Når det gjelder den nøyaktige nye lanseringstidspunktet, vil dette bli kunngjort på et senere tidspunkt, men utvikleren avsluttet med følgende: «Jeg beklager at vi ikke kunne gi dere spillet dere fortjener i tide. Jeg antar det er spillutviklingens svar på et nederlagsscenario: et tilbakeslag, og vi kommer tilbake bedre forberedt.»
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