New report alleges it took a week for OpenAI to realize a prototype had gone rogue and hacked another company
A new report from Reuters alleges that it took an alarmingly long time for OpenAI to respond to one of its prototype AI agents—programs with the ability to act independently of specific prompts—breaking containment and hacking another company. That company, Hugging Face, had reportedly neutralized the threat and contacted the FBI before ever being contacted by OpenAI.
According to anonymous sources, OpenAI's testing of an agent powered by two advanced models—GPT 5.6 Sol and an unnamed "even more capable" model—showed troublesome behavior in testing even before the Hugging Face incident.
Reuters' sources spoke of the model leaving itself instructions to bypass testing constraints, as well as an incident where the agent had seemingly disabled some of the company's monitoring systems. betsport.cv
Hugging Face made its first public statement about the hack on July 16, before it had identified or without disclosing OpenAI's involvement. OpenAI publicly acknowledged the incident on July 21. According to Reuters, OpenAI's prototype escaped its testing constraints on July 9 and began attacking Hugging Face on July 11.
Sources told Reuters that OpenAI did not realize that its agent had gone rogue until after Hugging Face had neutralized the threat, contacted the FBI, and made its public statement on July 16.
The FBI declined to comment, while Hugging Face is preparing a full timeline of the hack. OpenAI told Reuters that there were "several inaccuracies" in its report, but did not specify what those inaccuracies were.
Speaking to Reuters on the matter, World Ethical Data Foundation principle intelligence specialist Marley Smith outlined two possible explanations for OpenAI's delay in response: "Does that mean that they left it unattended and didn’t realize what it was doing? Or maybe they did and didn’t know how to contain it? Both are equally dangerous and alarming."

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Final Fantasy 14 has finally added the class I'm always asking for: a viking with two shields, laser cannons, and Wolverine claws
Fantasy RPGs have become too comfortable with delivering the expected gaggle of familiar character concepts. Archers, monks, paladins, you know the drill. I've seen it all before! Give me, I don't know, a viking that shoots triple-barreled laser guns out of its dual shields, which also have metal claws, you know? Final Fantasy 14 knows what I'm talking about—down to the last detail, in fact.
Indeed, the first new job to be introduced as part of the Evercold is just that: the bastion, a main tank that blocks, shoots, and stabs all with the same instrument. Those dual weapons, "known as skyltborg," seem to be entirely new to the Final Fantasy setting, though they are reminiscent of Rhitahtyn Arvina's supersized gunshields. Granted, most of my experience with that setting is through Kingdom Hearts, but I know I would have remembered if Mickey Mouse picked a pair of these up at any point.
The teaser trailer shows off some of its combat animations, and as is FF14 tradition, they're extravagant and accompanied by some badass electronic rock. The roegadyn in the trailer lifts himself into the air to fire laser blasts and uppercut his foe—it looks cool when he does it, but I'm reserving judgment until I've seen how ridiculous a lalafell looks doing all these same animations. Game director Yoshi-P certainly pulled the look off, showing up to the Berlin Fan Festival in full bastion cosplay, as players shared on X.
Notably, the bastion will only be playable in evolved mode, the pruned battle system coming as part of Evercold. More expansion details will come later this year during the Tokyo Fan Festival, and the full thing is set to launch January 2027.

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A crossover between Dungeons & Dragons and World of Warcraft has leaked
This year's Gen Con event is one Wizards of the Coast has said it's "pulling out all the stops for", with a keynote to be hosted by Theo Solomon (who played Wyll in Baldur's Gate 3) including a bunch of announcements about what's coming up for Dungeons & Dragons. One release seems to have been leaked early: a crossover with World of Warcraft.
According to a news post on virtual tabletop Roll20 that has since been removed (you can find it on RPG site EN World), we can expect Warcraft to get at least a setting book for D&D 5th edition, as a couple of Magic: The Gathering worlds have previously.
This wouldn't be the first collaboration between Blizzard and D&D. Around the time of Diablo 2 there were several official books by Wizards of the Coast adapting the world of Sanctuary to D&D's rules. Later there was a World of Warcraft RPG using D&D's 3rd edition, though that was published under the terms of the Open Gaming Licence by White Wolf, the publisher responsible for Vampire: The Masquerade (which also has a D&D crossover in the works).
I can see why die-hard WoW fans might enjoy having a version of D&D with rules for playing a tauren or whatever, but Warcraft has always been so close to D&D I'm not sure I need a whole rulebook explaining its slightly different version of elves and whatnot. At least Diablo's heavy metal vibes made for a different-feeling kind of fantasy, but Warcraft is as generic as they come.
Gen Con runs from July 30 to August 2, and I'm sure it'll include some announcements more interesting than this. Maybe this will be the year they finally pull the trigger on bringing back Dark Sun or Birthright, or even give us an Al-Qadim book?

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