Microsoft frir til gamerne med disk-til-digital-satsing
Microsoft frir til eiere av fysiske XBOX-spill: Spill på plate kan nå gi deg en digital lisens til samme spill. Dette skjer midt i kontroversen over at Sony dropper PlayStation-plater fra januar 2028. rouesnews.click
Microsoft frir til spillerne samtidig med PlayStation-kontrovers
Funksjonen begynner å testes av Xbox Insiders 31. august og støtter allerede tusenvis av Xbox One- og Xbox Series X-spill. Løsningen fungerer ved at spilleren setter et støttet fysisk spill i en Xbox One eller Xbox Series X og starter spillet, rett og slett – deretter kan det registreres en digital rettighet til spillet på Xbox-kontoen.
Microsoft sier dette betyr at fysiske spill kan få flere av fordelene som tidligere var forbeholdt digitale kjøp.
Blant annet kan støttede spill brukes med Xbox Play Anywhere og Xbox Cloud Gaming. Den fysiske platen skal samtidig fortsette å fungere på vanlig måte.
De fleste Xbox-spill på plate støttes
Microsoft opplyser at de fleste platebaserte XBOX One- og XBOX Series X-spill støtter funksjonen. Ved lansering skal det dreie seg om flere tusen titler, men ikke alle spill vil være tilgjengelige fra første dag.
Flere skal legges til etter hvert. Microsoft beskriver funksjonen som en del av selskapets arbeid med spillbevaring og ønsket om at spillbiblioteket brukerne har bygget opp gjennom flere konsollgenerasjoner skal kunne følge dem videre.
Viktig for fremtidens XBOX, eller?
Endringen er spesielt interessant ettersom Xbox-plattformen i stadig større grad beveger seg bort fra at spill må være knyttet til en bestemt konsoll.
XBOX Play Anywhere gjør det allerede mulig å spille støttede digitale spill på både XBOX og PC med samme kjøp og lagringsfiler, mens XBOX Cloud Gaming flytter spillingen til skyen.
At fysiske spill nå kan få en digital rettighet kan derfor gjøre gamle platesamlinger langt mer nyttige i Microsofts voksende XBOX-økosystem. Samtidig er det vanskelig å ikke tenke i de baner at dette er en prep for å få alle kundene over på digitale spill, før Microsoft en gang i fremtiden dropper fysiske XBOX-spill.
Tides of Annihilation devs took inspiration from Berserk, Final Fantasy, and, uh, JoJo's Bizarre Adventure: "We love JoJo"
The developers behind the upcoming fantasy adventure game Tides of Annihilation at Eclipse Glow Games have named a number of influences for their upcoming fantasy game, including JoJo's Bizarre Adventure, the Fate series, and the original God of War trilogy. However, while Eclipse Glow has taken inspiration from various places, it still wants Tides of Annihilation to be its own thing.
In an interview with Game*Spark spotted by Automaton and translated by GamesRadar+, Eclipse Glow explains, "It's not just games [that inspired Tides of Annihilation]." It's "films, anime; we've really taken inspiration from a variety of things."
The devs go on to talk about all of the anime that has played a part in inspiring them as creators. "For example, in this game, knights appear and fight alongside Gwendolyn," they say. "This feature has a similar vibe to the Stands from JoJo's Bizarre Adventure. We love JoJo, and you can see its influence in the way that the knights come forth and fight together.
"We also took a lot of inspiration for how we handle the King Arthur theme from the Fate series," they continue. "We also took inspiration from Berserk in the way that people are fighting against ethereal beings."
While it appears that anime was a major inspiration for Tides of Annihilation, games still played a role in sparking the team's creativity. "In terms of games, it's Shadow of the Colossus, the original God of War trilogy, the Final Fantasy series, the Devil May Cry series, etc.," the team says. "However, instead of just standing on the shoulders of giants, we are trying to create something new that's all our own."
Xbox boss Asha Sharma won't confirm whether Project Helix has a disc drive: "We have to be thinking about efficiency and affordability"
PlayStation plans to end production of new game discs in 2028, which almost certainly means that PS6 will have no disc drive. What, then, of Project Helix? Xbox boss Asha Sharma won't say for sure one way or another whether the next-gen console will have a disc drive, but as she emphasizes the need to make the box affordable, it doesn't take much reading between the lines to think we're looking at another all-digital console.
Asked by the BBC whether Project Helix would have a disc drive, Sharma did not give a definitive answer. "This next generation, we have to be thinking about efficiency and affordability alongside performance," she responded.
Certainly, affordability is the biggest concern around next-gen gaming machines right now, and given the tech pricing apocalypse that the rapidly expanding AI bubble (one Microsoft itself has a lot of responsibility in inflating) has brought us, fears of $1,000 consoles are not unfounded. Disc drives do add a not-insignificant amount to a console's manufacturing cost for a feature not every player uses, hence why even the PS5 Pro offers disc drives only as an optional add-on.
"All of the industry needs to start to innovate on affordability and efficiency. That is something that we have not had to do [previously]," Sharma says. "But with the crisis that's currently happening in hardware and components, it is absolutely something all of us need to be thinking about and innovating on and giving people more choice in terms of how they play their console and how they purchase their console."
Still, Xbox wants to offer an olive branch to disc enthusiasts with a feature that'll let you turn your Xbox One and Xbox Series X/S discs into digital games. "I know players love physical media, and I know there's a lot of benefits in digital media, and I want to make sure people have a choice," Sharma says, acknowledging that "there are stacks of games on everybody's shelves."
But the disc-to-digital program might just be an effort to ensure that Project Helix – assuming it's digital-only – will still have a way to offer backwards compatibility, a feature Xbox has an admirably front-and-center approach to. "We've long pioneered backwards compatibility and so you'll continue to see that as we go forward in the generations," as Sharma puts it.
Whether the next set of generations will have discs of their own, though, remains to be seen.
Sony reminds PlayStation users they don't own anything: "The software is licensed to you, not sold."
