Überblick

Japanese devs aren't facing the same layoff crisis because their exec…

Japanese devs aren't facing the same layoff crisis because their executives are paid an order of magnitude less, 'they didn’t get swept up in the live-service trend,' and their teams are smaller, says industry expert

In an interview first published in Edge Magazine issue 428 and shared online via its Knowledge newsletter, former Tencent Games business development director and inaugural Game Awards Game Changer Amir Satvat offered his take on why the now-yearslong games industry layoff crisis has been so uneven in its geographic distribution.

There's been a lot of debate whether the past three years have matched the infamous '83 videogame crash⁠—Brenda Romero says yes, Tim Cain argues not quite (both saw it firsthand). "I think this is as bad as the '83 crash if you’re a game developer based in North America or Western Europe, in a traditional triple-A studio," said Satvat. "That is ground zero for the destruction." Satvat expanded on this particular observation in a recent post on LinkedIn.

"Japan is a completely different ballgame," Satvat said, praising its industry-wide tendency to retain staff, even if sacrifices are required in short-term profit or executive compensation. "Everyone calls out Nintendo, but you can look at Konami or Capcom⁠—these companies all have staff retention of 97%+." moryak.biz

"My understanding is that, generally, Japanese teams tend to be much smaller and leaner," Satvat added. "They didn’t get swept up in the live-service trend, or into these mega-blockbusters with 500-person teams." He also pointed to one of the great crazy-making contradictions of the ongoing crisis: "The executive salaries. [Japanese executives] still make great money, but it’s two or three million dollars, not 30 million."

Satvat provided some caveats: There have been mass layoffs at Japanese gaming firms in recent years, but nowhere near the level in North America or Western Europe. One issue Satvat did not touch on was developer compensation⁠—it's not just the CEOs who are paid less. A 2019 CEDEC report⁠—discussed in English in 2022 by consultant Serkan Koto⁠—put the average salary of Japanese game devs at $37,000.

Looking at the same period of time in the US, the website Love For Games catalogued 5,966 entries for base salaries offered to H1-B visa applicants at game companies in 2018. Most were in the high five or low-six figures, while the lowest entries I spotted were still north of $40,000⁠—sorry gamers, I don't have the time to average all 6,000 manually for this article.

More recently (so a less relevant, but still worthwhile comparison with the 2019 CEDC data), the 2025 GDC Salary Report put the average pay at $142,000 from a survey of 500 games industry professionals.

Back to the layoff crisis, Satvat estimates that the industry is still growing when it comes to new positions, but at a rate that barely covers attrition and pales in comparison to its growth at the end of the 2010s (the following figures were provided to Edge by Satvat or are based on his data):

  • 18,000-25,000 new jobs per year
  • 14,500 total layoffs predicted for 2026
  • 58,000 total layoffs from 2022-2026
  • The industry grew by 32,000-67,000 new jobs from 2022-2026
  • Compared to growth of 150,000 new jobs from 2017-2021

"It is hard for me to foresee a picture where the industry doesn’t eventually contract from its current size," Satvat said." If I’m being optimistic, there is some number that is not a ghastly decrease from where we are now, where things can stabilize out. But for it to stay exactly the same as when you had these very large firms that were relatively stable? It’s hard for me to visualize how that happens."

An ambitious fanmade expansion for Baldur's Gate 3 is out after almost two years in development

Baldur's Gate 3 is pretty great right out of the box, but it could be argued that its second act lacks some variety. If you aren't endlessly dazzled by shadowy forests and J.K. Simmons, you might have wished you could hang out after the family drama in the Shadow-Cursed Lands is sorted and explore some less gloomy vistas before arriving in the game's eponymous metropolis.

As always, modders have you covered. An ambitious mod for BG3, simply called "Baldur's Gate 3: Act Two Expansion" just released after "almost two years in development," according to modder SquallyDaBeanz. As the description states, the expansion implements a custom zone called The Chionthar Wilds—"a whole new region to experience that is similar in scope to the Act 1 Wilderness."

With the mod installed, you can start adventuring in the new region (ideally with a party that's around level 8 or higher) after wrapping up in the Shadow-Cursed Lands, or via a quickstart button that takes you straight to the new stuff with options for equipment and hirelings.

Once there, the mod packs in new creatures to fight in over 30 new encounters, over 70 new items to collect, as well as new quests, NPCs, and cutscenes. EXP in the new zones is "artificially reduced," so clearing all this custom stuff shouldn't completely invalidate Act 3's difficulty if you're doing a full playthrough.

The new characters aren't voiced, and some of BG3's more ambitious aspects aren't accounted for (you can't speak with dead or animals, and choices you make in Chionthar won't ripple into the third act). In that way, it's an old-school sort of CRPG expansion, so break out your reading glasses and get ready to roll them bones. To further warp Baldur's Gate 3 until it's the D&D adaptation of your dreams, check out our list of the best mods.

Eagle auf 18, Geduld auf der Frontnine – McIlroy in Wentworth in Schlagweite

Rory McIlroy kämpfte sich durch eine schwierige Frontnine und krönte seine dritte Runde bei der BMW PGA Championship mit einem Eagle auf der 18. Mit 11-under hat er sich in eine aussichtsreiche Position gebracht – und träumt laut von einem zweiten Titel nach zwölf Jahren.

WENTWORTH – Ein Schlag über par nach elf Löchern, dann eine entschlossene Aufholjagd: Rory McIlroy hat sich nach der dritten Runde der BMW PGA Championship in Wentworth mit einem starken Schlussspurt in Lauerstellung gebracht und liegt bei 11-under. Den Schlüssel zum Erfolg sah der Nordire in seiner Geduld auf den anspruchsvollen ersten Löchern.

„Der Wind war derart wechselhaft, dass es extrem schwer war, einem Schläger zu vertrauen und sich zu committen", erklärte McIlroy auf der Pressekonferenz. „Ich bin so geduldig geblieben, wie ich konnte – und das Gefühl hatte ich, dass diese Geduld auf den letzten Löchern belohnt wurde." Die Backnine spielte er überwiegend mit Rückenwind und profitierte von den Par-5-Löchern als Birdie-Chancen. Sein Caddie Harry hatte ihm nach Loch 11 bereits Mut gemacht: Die letzten Löcher seien locker in 5-under zu spielen.

Der Schlag des Tages auf der 18

Besonderes Aufsehen erregte McIlroys Annäherungsschlag auf der 18. Mit einem 4-Eisen aus 230 Yards – der Wind kam leicht von rechts und ein wenig entgegen – traf er den Ball präzise. „Es war die perfekte Entfernung für mich. Ich konnte den Wind ein wenig abkämpfen, damit der Ball weich landet. Ich stand aufrecht, machte einen entschlossenen Schwung – den besten des Tages", beschrieb er den Moment. Das Ergebnis war ein Eagle, der ihn auf 11-under brachte und die Runde veredelte. Der Jubel des Publikums begleitete jeden Meter des Flugs.

„Es ist schon lange her – 12 Jahre"

McIlroy betonte, wie viel ihm ein erneuter Sieg in Wentworth bedeuten würde. „Ich würde dieses Turnier so gerne wieder gewinnen. Es ist schon lange her – 12 Jahre", sagte er. Mit dem Platz verbinde ihn eine tiefe persönliche Geschichte: Als Zehnjähriger reiste er erstmals zum damaligen World Match Play an – stets mit seinen Eltern in den Schulferien. „Diese Stätte hat so viel Geschichte für mich. Mittlerweile haben wir sogar ein Haus auf dem Gelände." Nun möchte er sich am Sonntag eine echte Chance erarbeiten.

Strategie für Runde vier

Angesichts von 18 Spielern innerhalb von drei Schlägen zur Spitze erwartet McIlroy einen offenen Schlusstag. Seine taktische Herangehensweise: ein eigenes Ziel für die Frontnine setzen, die Leaderboards dort zunächst ignorieren. „Wenn ich auf der Backnine aggressiver spielen muss, werde ich das tun", so sein Plan. Selbst mit drei oder vier Schlägen Rückstand sehe er noch gute Chancen, da die schwierigen Bedingungen bislang niemanden enteilen ließen.

Sein Spiel schätzt McIlroy als noch nicht vollständig zufriedenstellend ein, aber als ausreichend. „Es ist gut genug, um die entscheidenden Schläge zu spielen, wenn es darauf ankommt. Ich kenne diesen Platz so gut – wenn ich kluge Entscheidungen treffe, habe ich eine Chance." („I just think if I'm smart and make the right decisions, I know this golf course so well from over the years that I just manage myself and my game, I'll have a chance.")

Dieser Beitrag wurde mit Unterstützung von KI erstellt und redaktionell geprüft.

The post Eagle auf 18, Geduld auf der Frontnine – McIlroy in Wentworth in Schlagweite appeared first on Golf Post.

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