Here's how to watch the Future Games Show at Gamescom 2026
Resident Evil fans rejoice; we're going to get even more screentime with Leon Kennedy and Grace Ashcroft's actors thanks to the Future Games Show at Gamescom 2026 which airs tomorrow, Wednesday August 26 at 10 am PDT/1 pm EDT/6 pm BST.
Players can expect to see over 40 games, including 13 world premieres, exclusive reveals, and developer deep dives during the showcase. A couple of games I'm looking forward to seeing more of include Tides of Annihilation from Eclipse Glow Games,which we'll be getting a behind-the-scenes look at, and a closer peek at Onimusha: Way of the Sword from Capcom.
But there's also some other breakouts which will be gracing our screens. This includes a new trailer for the viral comedy adventure game Trees Hate You, alongside a developer diary from Maverick Games for its new open-world action-driving game Clutch. So needless to say there's quite a bit to look forward to. wlop.pl
How to watch the Future Games Show at Gamescom 2026 showcase
You'll be able to watch the Future Games Show at Gamescom 2026 just about everywhere. It'll stream internationally on Twitch, YouTube, Steam, X, GamesRadar+, PCGamer, Gamespot, ESR Gaming Network. Fans in the UK will also be able to watch on Ginx TV, and Chinese viewers on Bilibili, KuaiShou, WeChat, Weibo, Huya, Douyin, Zhihu, and Poizon.
There'll also be plenty of coverage and announcements concerning the showcase which you can follow via GamesRadar+, X, Bluesky, Facebook, Instagram and TikTok.
FGS Live from Gamescom will follow on directly from the showcase and will be hosted by FGS channel presenters Nathan and Jules. This is set to bring even more premieres and exclusive content direct from the Koelnmesse convention centre, including Warhammer 40,000: Boltgun 2 and Nivalis Nights. Then, FGS Best of Gamescom will return on Sunday, August 30 at 10 am PDT / 1 pm EDT / 6 pm BST. It'll recap all of the week's biggest announcements.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Horrified: Ravenloft is a slam-dunk for D&D fans, but innovation is starting to be 'mist'
Horrified: Dungeons & Dragons – Ravenloft is a cozy board game, and you can't tell me otherwise.
OK, I hear you. The world it takes place in is a pulsing mass of awful that's as far from 'homey' as you could possibly imagine. But because it takes a beloved franchise back to its gothic roots by crossing over with what is arguably D&D's most popular adventure, it feels… well, nostalgic. That's why I've been more excited to try Horrified: Dungeons & Dragons – Ravenloft than most of its predecessors. It's a homecoming.
The Mists take you

As the name would suggest, Horrified leans hard into horror tropes – but you aren't tackling them alone. This is a co-op game first and foremost, meaning you win or lose together. There have been numerous versions since the series launched in 2019 (ranging from the original which focused on Universal Monsters like Dracula to a Greek Myth-inspired spin-off), but the core mechanics remain the same regardless; complete unique challenges to defeat monsters who roam the board, all while trying to stop them from eating villagers. If a monster successfully attacks you or kills a villager, the 'terror' meter rises. Hit a certain 'terror' level and it's game over.
This leads to some fiendish Catch 22 moments. Sometimes you'll be stuck between a rock and a hard place by choosing whether to save a villager or let them die so that you can secure a vital advantage against your enemy. Time is of the essence, after all, and sometimes the ends justify the means.

Players: 1-5
Ages: 10+
Game type: Co-op/adventure
Complexity: Moderate
Lasts: 60mins
Designer: Peter Lee, Nick Tourville
Publisher: Ravensburger
Play if you enjoy: Pandemic, Alien: Fate of the Nostromo
Horrified Ravenloft uses the same framework, but brings back the class system introduced in the D&D-themed sequel. This time you're able to use the Warlock, Paladin, Druid, Ranger, or Sorcerer, each with special abilities activated by using a d20 die.
Seeing as it's based on D&D's iconic Curse of Strahd campaign where the party finds itself trapped in a grim world ruled by monsters, it also pits you against four foes from that setting: Baba Lysaga and her walking hut, the demonic Gulthias Tree, a creepy Carionette (which doesn't appear in the adventure but has since been added to Ravenloft), and the vampire lord Strahd von Zarovich. Each one possesses unique powers to ruin your day, and they can only be defeated by completing a special challenge.
These challenges are pulled directly from D&D, so fans will get a real kick out of the process. Randomly-drawn tarot cards determine the location of three items needed to kill Strahd, for example, and you must go to fortune-teller Madam Eva's tent to learn what they are… just like in the tabletop RPG.
Dark Pacts

That reverence for the source material is clear throughout Horrified Ravenloft. Whether it's seeing familiar faces amongst the villagers, exploring major and minor locations on the board, or drawing cards featuring obscure characters from lore, this game has clearly been made by fans.
It makes full use of the setting to introduce some wrinkles, too. While we've seen class abilities before, this version of the game shakes things up with Dark Pacts – the kind you can dabble in throughout Curse of Strahd. These provide a permanent bonus (like being able to take a free move action) but come with significant drawbacks. Visually 'corrupting' your player card is the least of it; my Ranger would damage any other player character sharing my space if I ended my turn there, for example.

I adore Curse of Strahd thanks to its oh-so-gothic atmosphere and wicked moral conundrums. Actually, I've run it twice, so here's my advice for anyone hoping to use the best D&D campaign.
Because you can use these Dark Pacts at any time, the tricky bit is knowing when to deploy them.
Similarly, the monsters are nuanced – and different – enough to provide a lot of entertainment. As a case in point, you've got to complete a maze puzzle to defeat Baba Lysaga, clearing her minions from each path so you can slide a gem token to the bottom. Meanwhile, the Gulthias Tree stays in place… but sends out malicious Tree Blights across the board in its stead.
All this combines with the already rock-solid Horrified formula for a compelling twist of the tale. Yes, the same issues still lurk beneath the surface. Luck plays a significant part in where monsters move and how hard they hit, for instance. You can also be screwed over by chance – villagers spawning on top of a monster or the item you need not appearing, say. Nonetheless, all the good bits are still here too. If anything, Ravenloft's additions only enhance them. It's engrossing from moment to moment, keeping you on the edge of your seat.

It's one of those games that's paradoxically harder yet more fun with more people, too. While monsters don't get 'extra' turns (they always act after every player, no matter whether that's two or five), it takes longer for your turn to come around in a multiplayer match so there's a greater chance of trouble. Seeing a monster march inexorably toward you when there's nothing you can do about it is tense to say the least.
Again, some may become frustrated by the fact that you can't plan too far ahead because you never know where the monsters will go. But for me, that's part of the fun. You're battling the unknown and Horrified Ravenloft is always hurling curveballs your way, so you constantly have to think on your feet. That's where the strategy comes in; it's about triaging priorities and being able to pivot.
Should you buy Horrified: Dungeons & Dragons - Ravenloft?

Whether it's worth grabbing Horrified: Dungeons & Dragons – Ravenloft will depend on how familiar you are with the franchise. If you've played many of the previous versions, you're unlikely to be bowled over by these additions (unless you skipped the last D&D Horrified, anyway). This is the same game with a few minor updates, not an overhaul.
If you don't have much experience with Horrified, on the other hand, you'll have a blast. This is a great introduction to the series and returns to its classic horror roots. I still think the original (Universal Monsters) is top dog, but Ravenloft gives it a good run for its money. Even if you have no idea who Strahd is, you'll enjoy this for its gothic feel and twisted baddies.
Love Curse of Strahd, on the other hand? Well, that's enough to circumvent most of the problems I raise above. You'll get a real kick out of battling foes you've spent hours opposing in D&D, and this is a vertical slice of everything that makes the campaign sing. It's nostalgia for Strahd in a box, so you'll often find yourself saying "oh, I remember that!" with much fondness.
Buy it if...
✅ You want a gothic horror board game: Are you a fan of classic horror? This will tick that box thanks to its buffet of beloved staples.
✅ You want a strategic team game that isn't too complex: Horrified is tactical, but not so much that it'll give you a headache. It's a pretty accessible strategy game.
✅ You love the Curse of Strahd campaign: If you've played Strahd and have fond memories of it, you'll adore this – it's everything that's great about the adventure in a nutshell.
Don't buy it if...
❌ You're already growing tired of Horrified: If you've played many or all of the previous entries, this will feel very familiar.
❌ You don't like D&D: This is draped in all sorts of Dungeons & Dragons paraphernalia from classes to d20s, so it may leave a sour taste if you aren't keen on the tabletop RPG.
For more recommendations, why not check out the best 2-player board games or the best tabletop RPGs?
This review was conducted using a sample provided by the publisher. For more on our process, check how we test board games or the GamesRadar+ reviews policy.
RollerCoaster Tycoon finally gets another chance as Atari hands the reins to the indie studio behind a zoo management game with 90% positive Steam reviews
Atari has just announced RollerCoaster Tycoon Wonderworks, a new take on the beloved management series, during Gamescom Opening Night Live. This time, the publisher is handing the reins to Springloaded, the indie studio that previously turned the heads of management game fans with Let's Build a Zoo.
RollerCoaster Tycoon Wonderworks is "coming soon" to Steam early access, and the developers are keen to ensure the community is involved in making this one right.
"We have a tremendous legacy to uphold, beginning with Chris Sawyer's original RollerCoaster Tycoon in 1999," the devs say on the game's Steam page. "We hope, with your support, we can build a game that continues to build on the brilliance of the series, taking what worked in those classic games and pairing it with surprising new twists and modern sensibilities."
The devs certainly have plenty to prove. The first two games are among the biggest titans in management game history, and maintain devoted followings to this day. While RollerCoaster Tycoon 3 was decently well-received at launch, it didn't build nearly the same legacy, and, well... the less said about the past couple of decades for RollerCoaster Tycoon.
Atari has been willing to hand its vast array of IP over to indie devs in recent years to solid results. Springloaded has done a solid job of proving its bona fides with Let's Build a Zoo, which has 90% positive reviews on Steam. Here's hoping the studio can build something even better for RollerCoaster Tycoon Wonderworks.
Stay with us for more as the Gamescom 2026 schedule rolls on.
