Here's how the Oblivion Remastered attributes list is different from the original
The Elder Scrolls IV: Oblivion Remastered is a faithful recreation of the classic RPG, even down to its leveling and progression systems. Your main attributes govern your weapon damage and skill values, and your character's build matters much more than you'd think for a Bethesda RPG.
Oblivion Remastered attributes list
Deciding which attributes to dump your points into can be daunting—especially since Oblivion doesn't explain them in detail. Even Oblivion veterans can have a hard time during character creation since Oblivion Remastered makes some tweaks to each attribute. To save you the trouble, we've prepared a breakdown of every attribute in Oblivion Remastered and an at-a-glance view of which ones have changed and which ones are (mostly) the same as before. djcc.club
Attribute | Effects | Changed? |
|---|---|---|
Strength | Affects maximum health, maximum carry capacity, unarmed damage, and damage with all melee weapons besides daggers and shortswords. | ⚠️ |
Intelligence | Affects your maximum magicka. | ✖️ |
Willpower | Affects your magicka regeneration rate and maximum fatigue. | ✖️ |
Agility | Affects your maximum fatigue, fatigue regeneration rate, ranged attack damage, and damage with shortswords and daggers. Also reduces your chances of being staggered during combat. | ⚠️ |
Speed | Affects your movement speed and jumping distance. | ✖️ |
Endurance | Affects your maximum health and your recovery rate outside of combat. | ⚠️ |
Personality | Affects your dispositions with NPCs. | ✖️ |
Luck | Slightly improves the values of all skills except acrobatics and athletics. | ✖️ |
Oblivion Remastered attribute changes
Oblivion Remastered keeps the same eight attributes from the original release, but some bonuses have been moved around to allow for smoother progression. One of the biggest attribute changes in Oblivion Remastered is the leveling process itself.
In the original game, your attribute upgrade points were dependent on the skills you improved while filling your XP bar. In Oblivion Remastered, you just get a flat 12 points to spend every level so there's no more tedious skill management required.
Oblivion Remastered also makes some slight changes to the stats and bonuses affected by each attribute. Everything's mostly the same, but there are a few key improvements.
Strength
Strength affects your maximum health, maximum encumbrance, and damage dealt by melee attacks (not counting shortswords and daggers).
In the original release of Oblivion, strength governed all melee damage. It felt a little weird dumping points into strength as a dagger-wielding rogue, so moving smaller blades into a separate category is an appreciated addition.
In Oblivion Remastered, strength now affects your maximum health instead of fatigue. It won't boost your HP as much as endurance, but those points will still make you a bit sturdier.
Intelligence
Intelligence remains largely unchanged from the original version of Oblivion. It governs your maximum magicka, making it the most important skill for spell-slinging sorcerers.
Willpower
Willpower is another attribute that didn't get any changes going into Oblivion Remastered. It affects your magicka regeneration rate and your maximum fatigue level.
It's important to level willpower alongside intelligence, otherwise you'll end up with a huge magicka bar that takes forever to fill up.
Agility
Agility received the biggest changes in Oblivion Remastered, and quite a few stats are now associated with it. This attribute affects your maximum fatigue, your ranged attack damage, and your chance to avoid getting staggered in combat.
Now in Oblivion Remastered, agility affects your fatigue regeneration rate. It also affects your damage with small blades like daggers and shortswords, making this the best attribute for stealth archers and dagger duelists alike.
Speed
Speed is one of the most self-explanatory Oblivion attributes, and it's largely unchanged from its original form. The speed attribute affects your movement speed and how far you can jump. It's great for exploration, but not much else.
Endurance
Endurance is one of the most important attributes in Oblivion Remastered, which affects your maximum fatigue and health, plus your HP regeneration rate outside of combat. You can also breathe underwater longer based on your endurance value.
In the original version of Oblivion, the wonky leveling system made endurance ridiculously important. It affected the health increase you'd get when leveling up, so you'd be forced to dump points into it early to get crucial health bar boosts. HP calculations are now retroactive in Oblivion Remastered, so there's no need to worry about all that.
Personality
Personality is one of the weakest attributes in Oblivion Remastered. It affects your disposition scores with NPCs, making persuasion and haggling easier.
Since you can use the persuasion minigame, bribes, or magic spells to make NPCs like you, I don't recommend dumping points into personality.
Luck
Luck is one of the most nebulous attributes in Oblivion Remastered. It provides slight increases to all of your skills, but not enough to make a huge difference in most builds.
Luck also has some very minor effects peppered throughout the game. A higher luck value will increase the health of gladiators you bet on at the arena, for example, and it also reduces the chances of lockpicks and repair hammers breaking.
This attribute can even affect special equipment like daedric artifacts. Mehrune's Razor has a small chance to instantly kill enemies, and the percentage grows with your luck. These are all very small buffs, but putting a few points into luck never hurt anyone.
Gabe Newell försvarar Steam i uppmärksammad rättstvist
Valve-bossen Gabe Newell har återigen dementerat påståenden om att plattformen skulle representera ett monopol på PC-marknaden. Uttalandet gjordes i samband med en pågående grupptalan där Valve anklagades för att begränsa konkurrensen genom att använda sin enormt starka marknadsposition.
Newell berättade under förhöret att det finns gott om alternativa vägar för att köpa spel till PC. Dels via konkurrenter som Epic och GOG men även från utgivare, digitala butiker eller marknadsplatser.
Newell förnekade även påståendet om att Valve på något sätt skulle styra prissättningen av spel, inte bara på sin egen plattform utan även andra och förklarade hur spelare har "otroligt mycket valmöjligheter".
Liknande rättsprocesser pågår även i Storbritannien, där Valve möter anklagelser om att ha utnyttjat sin marknadsposition och debatten om just Steam har pågått under flera år. Många utvecklare har även berättat om hur de anser att Valve och Steam har en monopolställning på PC.
Anser du att Valve och Steam är på tok för dominerande, samt att de har ett monopol?
Japans største kirsebærregion afholder årlig spyttekonkurrence
Byen Higashine i Japan, landets klart største producent af kirsebær, var vært for det årlige World Cherry Pit Spitting Championship denne weekend. Begivenheden tiltrak deltagere fra hele Japan, alle kæmpede om det eftertragtede trofæ og titlen.
Konceptet er enkelt. Deltagerne spiser et kirsebær og prøver derefter at spytte pitten så langt som muligt. Mesterskabet har været en langvarig tradition i mange år og går hånd i hånd med fejringen af regionens berømte frugtplantager. I alt deltog 926 personer i begivenheden i år, og vinderen var en 38-årig mand, der formåede at spyttere hele 15,8 meter.
Ud over selve mesterskabet organiseres der flere andre aktiviteter, alle med en klar forbindelse til kirsebær og kirsebærplantager. Arrangementet er blevet en vigtig del af den lokale økonomi og hjælper hvert år med at skabe opmærksomhed på regionen.
Hell Let Loose: Vietnam – Release erst im August
Kurz nach der offenen Beta verkündeten Team17 und Entwicklerstudio Expression Games den Release von „Hell Let Loose: Vietnam“ zu verschieben. Jetzt erscheint der First-Person-Shooter nicht mehr diesen Juni, sondern erst am 13. Agust 2026 für PC, Xbox Series X/S und PlayStation 5. Hier die vollständige Stellungnahme von Team17 und Expression Games:
An alle, die am Wochenende an der Open Beta teilgenommen haben: Wir hoffen, ihr hattet viel Spaß dabei, „Hell Let Loose: Vietnam“ schon vor dem Start selbst auszuprobieren.
Es war für uns sehr spannend, eure Erfahrungen zu verfolgen, die großartigen Videos unserer Kriegsberichterstatter zu sehen und euer wichtiges Feedback sowohl während der Closed Beta als auch der Open Beta entgegenzunehmen und umzusetzen.
Zusätzlich zu eurem Feedback haben wir auch intensive interne Spieltests sowohl für die PC- als auch für die Konsolenversion von Hell Let Loose: Vietnam durchgeführt und dabei mehrere Bereiche identifiziert, in denen zusätzliche Entwicklungszeit es uns ermöglichen wird, ein noch besseres Spielerlebnis zum Start zu bieten.
Daher haben wir nach sorgfältiger Überlegung beschlossen, den Start auf den 13. August zu verschieben. Dies wird sicherstellen, dass Hell Let Loose: Vietnam mit dem Qualitätsniveau erscheint, das wir erwarten und das ihr verdient.
Wir wissen, dass viele von euch geduldig auf diesen nächsten Teil der Hell Let Loose-Reihe gewartet haben, und wir sind euch für eure Geduld zutiefst dankbar. Wir werden euch weiterhin über unsere Fortschritte auf dem Laufenden halten.
Wie immer könnt ihr uns gerne euer Feedback über soziale Medien, den offiziellen Hell Let Loose-Discord-Server und über unsere Support-Seite zukommen lassen.
Vielen Dank an alle fürs Spielen und wir sehen uns bald im Einsatz.
Die Webseite zum Spiel gibt es hier: KLICK! Ein paar weitere Informationen gibt es auch hier bei uns (siehe hier).
Quelle: Pressemitteilung










