Halo Studios säger upp personal efter Halo: Campaign Evolved-premiären
Förra veckan var en historisk sådan för Master Chief och hans ringvärldar, då Halo Campaign Evolved släpptes. Det är första spelet i serien utvecklat med Unreal Engine, och även första spelet i serien som kom till en Playstation-konsol. Dessutom är det såklart en hyllning till Halo-universumet som fyller 25 år i november.
Betygen har genomgående varit bra och många har noterat att det är ett riktigt läckert spel, och konstaterat att Master Chiefs äventyr fortfarande håller. Det verkar dock som att glädjen hos Halo Studios över att spelet är färdigt kan vara något avslagen. Insider Gaming uppmärksammar nämligen att ett okänt antal arbetare fick sparken efter att spelet var färdigt.
Detta inkluderar delvis kontraktsarbetare som hyrts i för specifikt färdigställandet av {Halo: Campaign Evolved}, och att dessa får gå är normalt förfarande, men även anställda säger sig ha fått lämna. Det inkluderar tungviktare som Halo Studios-producenten Nick Treitman, som via LinkedIn skriver:
"After 6.5 years working on Halo and dodging just as many rounds of layoffs - it has finally caught up to me. I have nothing but love for Halo and the folks at the studio, this is just a tough reality in the gaming industry right now.
I am open to new roles as a Producer/Project Manager working remotely or hybrid in the Seattle area.
During my time, I have had the honor of supporting multiple amazing teams ranging from Art, Networking, Localization, Narrative, and being the Product Owner of Halo Infinites social multiplayer pillar."
Vår recension av Halo: Campaign Evolved kan ni läsa här, och som vanligt hoppas vi att de börda får bästa tänkbara support för att kunna gå vidare med sina karriärer.
Halo Studios fyrer personale efter udgivelsen af Halo: Campaign Evolved
Sidste uge var historisk for Master Chief og hans Ring Worlds, da Halo Campaign Evolved blev udgivet. Det er det første spil i serien, der er udviklet med Unreal Engine, og også det første spil i serien, der er udgivet på en PlayStation-konsol. Derudover er det åbenlyst en hyldest til Halo-universet, som fylder 25 i november.
Anmeldelserne har været konsekvent positive, og mange har bemærket, at det er et virkelig imponerende spil, hvilket bekræfter, at Master Chiefs eventyr stadig holder. Det ser dog ud til, at Halo Studios' begejstring over spillets færdiggørelse måske er en smule dæmpet. Insider Gaming rapporterer, at et ukendt antal medarbejdere blev fyret efter spillets afslutning.
Dette inkluderer nogle kontraktansatte, der blev ansat specifikt for at fuldføre Halo: Campaign Evolved, og selvom det er standardprocedure at blive fyret, rapporterer selv fastansatte at være blevet bedt om at forlade virksomheden. Blandt dem er fremtrædende personer som Halo Studios-produceren Nick Treitman, der skrev på LinkedIn:
"Efter 6,5 år med Halo og at undgå lige så mange runder af afskedigelser – har det endelig indhentet mig. Jeg har kun kærlighed til Halo og folkene i studiet, det er bare en hård realitet i spilindustrien lige nu.
Jeg er åben for nye roller som producer/projektleder, der arbejder hjemmefra eller hybrid i Seattle-området.
I løbet af min tid har jeg haft æren af at støtte flere fantastiske teams, lige fra kunst, netværk, lokalisering, fortælling og som Product Owner af Halo Infinites social multiplayer-søjle."
Du kan læse vores anmeldelse af Halo: Campaign Evolved her, og som altid håber vi, at de berørte modtager den bedst mulige støtte til at hjælpe dem videre med deres karriere.
Dark Souls-style extraction RPG with mixed Steam reviews celebrates 1 million players with a roadmap to make those reviews less mixed
Mistfall Hunter, the new dark fantasy hybrid of Soulslike RPG and extraction shooter, has reached one million players, and to celebrate the achievement, developer Bellring Games has released the game's official roadmap detailing season 1 content and a tease of what's to come in season 2. tbzikra.com
"Soekja just sent us some inspiring news: over 1,000,000 Gyldhunters have now joined the world of Weavereach!" reads an Steam announcement from Bellring that's littered with enough in-game references to make it difficult to parse for casual observers. "This marks a major milestone for us, and none of this would've been possible without your incredible love and support."
As a token of gratitude for its million-strong player base, all players should check their inboxes for codes for the Spellcasting standing pose, five free Moonlight Nectars, a Pro Combat Bag, and an Advanced Combat Bag.
Bellring also says it's seen "an overwhelming amount of feedback" from players who want to solo the Brandrgarde map missions, and thus is adding a solo mode for both Normal and Cataclysm Brandrgarde missions in the middle of season 1 in September.
"That said, adding two new modes will inevitably split the matchmaking queue and present fresh class balance challenges in solo play," the studio says. "We'll continue to evaluate these factors and will communicate our findings with you before making further adjustments."
As for that roadmap, Mistfall Hunter's season 1 is being broken down into three phases, with the first phase adding a new difficulty level to the endgame Einherjar mode, as well as new season-exclusive tasks and content. The second phase will fully unlock the new seasonal tasks and the aforementioned solo mode for Brandrgarde will be added, as well as the new Underworld speed challenge. Phase 3 heats things up even more with the new Golden Woodling monster, which will disguise itself as treasure, and the Ancestor Tree random match event.
Details on Mistfall Hunter's season 2 are much more vague, but Bellring promises a new Blackarrow weapon, the Javelin, as well as a new seasonal theme and "exclusive gameplay," a new season-specific progression system, and "more upcoming seasonal content" to be revealed "gradually."
Although it obviously has its fans, Mistfall Hunter hasn't exactly been showered with praise since its full launch last week. It currently sits at a mixed rating on Steam with 3,650 reviews and counting, with many reviewers noting optimization issues, a reliance on microtransactions, and limited solo options. That said, it seems there's a solid-enough foundation here for people who dig the Dark Souls-style fantasy setting with a more experimental extraction-style gameplay hook. Hopefully the roadmap pans out and Bellring can make that mixed rating a little less mixed.
The best Mistfall Hunter class and starter options


