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GTA 6's weather is completely re-done from Red Dead Redemption 2, has…

GTA 6's weather is completely re-done from Red Dead Redemption 2, has hurricanes, rainbows and more

The small details have always been where Rockstar works the most magic, and GTA 6 will be no different. Besides anything else, the weather is going to be something to watch out for, since the whole system's been overhauled from what we saw in Red Dead Redemption 2.

In Game Informer, Owen Shepherd, the vice president of art for lighting and rendering at Rockstar, divulged some of what players can expect when roaming Leonida, and it won't all be sunshine and tans. You can encounter all sorts of conditions, ranging from high temperatures to rain, right through hurricanes, all handled by a system where actual cloud formations will be floating overhead.

The entire weather system's been re-done to allow for more dynamism and unpredictability than we've seen prior. Red Dead Redemption 2 is the closest example, and apparently this iteration goes beyond what you see as Arthur Morgan. newsbetting.bond

The wind and rain are the biggest examples. You'll see the former through people's hair and ripples in the water and the like - all the minute ways you'd notice a breeze yourself. There'll be updrafts and other more specific effects as well. Extreme conditions are possible too; large-scale storms can and will happen across the area.

For the rain, there are puddles, and realistic, persistent rainbows. The notion that I could be stepping away from a hazardous mission, covered in blood both literally and metaphorically, only to hop into my sports car and drive off toward a big ol' rainbow arching over the horizon is glorious. Pure Rockstar.

As with much of GTA 6, I'll need to see this all in motion to fully appreciate it. But it's starting to sound like the studio's managed to outdo itself here. That's what 13 years of development will do.

Police arrest "one of the alleged leaders" of group behind Rockstar hack that apparently revealed how much money GTA Online makes, FBI warns "we know how to find you"

How to transmog your equipment in Witcher 3 Remastered and create a new look for Geralt

The new Transmog feature in Witcher 3 Remastered allows players to "Reforge" their weapons and armor, allowing the equipment you have to look like any other piece of gear you've found without affecting its stats. That means that if you own some Mastercrafted Witcher gear but don't like the way it looks, you can take it to be Reforged and Trasmog it to look like any other piece of equipment in your inventory! However, there's only two NPCs in the entirety of Witcher 3 that offer this service, and neither are available without a lot of work, as we'll explain below.

How to Reforge and Transmog your gear in Witcher 3 Remastered

Where to Transmog armor in Witcher 3 Remastered

(Image credit: CD Projekt Red)

To transmog your equipment, you need to go to either of the Witcher 3 Master Blacksmiths. To transmog armor, visit Yoana in Crow's Perch / Velen (above). For weapons, it's Hattori in Novigrad Docks (below). At either, speak to them and choose the option to 'Reforge'.

Where to Transmog weapons in Witcher 3 Remastered

(Image credit: CD Projekt Red)

The problem is that these Master Blacksmiths need to be unlocked through their own respective chains of side quests, and both of these quests have a recommended level of 24. Still, here's how to start those quest chains:

  • Yoana (Master Armorer). Speak to Fergus Graem, the Smith in Crow's Perch in Velen, and tell him you're looking for a Master Armorer. This will begin a quest called (appropriately) "Master Armorers."
  • Éibhear Hattori (Master Swordsmith). Speak to any weaponsmith about finding a Master Swordsmith, or go to the Dumpling Restaurant in Novigrad, found in the open plaza halfway between the Novigrad Docks and the Gate of the Heirarch fast travel points. The first quest of the quest chain is called "Of Swords and Dumplings."

The Reforge option can be used to Transmog equipment in Witcher 3 Remastered

(Image credit: CD Projekt Red)

Once they're unlocked, speak to them and choose Reforge to select the option to transmog equipment. In this menu, first pick the item you want to transmog, then pick another item in your inventory that you want it to look like. Then confirm and pay the asked cost to alter its appearance.

Obviously there's limits to this system (you can't make a pair of trousers into shoes), but it means that any chestpiece you own can look like any other chestpiece that you own, as an example, without altering its stats. The only downside is that you do need both the item you want to wear and the one you want it to look like in your inventory when you head off to either smith, so I recommend making good use of your nearest stash.

To find out more about Witcher 3 armor itself and the best pieces to use, check out our separate guide. If you're playing for the first time with Remastered, or coming back after a long break, you may also be interested in our top Witcher 3 tips to get your started.

© GamesRadar+. Not to be reproduced without permission.

South Africa v Australia: third men’s one-day international – live

  • Updates from the ODI match at NWC Oval

  • Start time in Potchefstroom is 1.30pm local/9.30pm AEST

  • Any thoughts? Get in touch with an email

2nd over: Australia 10-0 (Marsh 5, Head 5) And the quiet times lasted one over! First Head, then Marsh, play pull shots from Williams for four.

1st over: Australia 0-0 (Marsh 0, Head 0) A maiden over to begin the match. That’s quite something from Coetzee, who has got the ball swerving around the place like a remote-controlled plane. There has been early swing in this series, before the belting of the ball begins. Marsh is happy to wait, defending stoutly.

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Slik får du neste generasjons DLSS 5-grafikk med ett klikk

the last of us part II dlss 5 autopilot

Sitter du og knoter med programmer som lover DLSS 5, men aldri får det helt til uten krasj, samtidig som det er vanskelig å holde oversikten over hvilke spill som trenger hvilke filer og versjoner? Da er DLSS 5 Autopilot perfekt. Vi har testet, og kan bekrefte at det gjør prosessen langt enklere.

DLSS 5 Autopilot er programmet vi skulle ønske vi hadde fra starten

Vi har testet en rekke spill, blant annet The Last of Us Part II og Black Flag Remastered, og kan konstatere at programmet fungerer svært godt. Skulle du angre, kan endringene også fjernes igjen uten at du manuelt må huske hvilke DLL-filer som ble lagt hvor. Det er en stor fordel, tro oss.

DLSS 5 Autopilot gjør i praksis mye av jobben vi tidligere måtte gjøre manuelt. Programmet finner installerte spill, analyserer hvordan hvert spill bruker DLSS og velger deretter en passende metode for å få DLSS 5 Neural Rendering til å fungere. Vi anbefaler å trykke på autopilot, så gjør programmet alt.

DLSS 5 Autpilot gir også mulighet til å velge forskjellige metoder, blant annet native DLSS, OptiScaler og RenoDX, avhengig av spillet. Nødvendige komponenter hentes fra de opprinnelige prosjektene i stedet for å være pakket inn i selve programmet: da er man alltid oppdatert, og man trenger ikke å laste ned noe manuelt fra GitHub – en annen enorm fordel.

Vi brukte mange timer på krasj-feilsøking – ikke nå lenger

Forskjellen er stor sammenlignet med hvordan vi har testet DLSS 5 frem til nå – på vårt RTX 4090-system har vi blant annet testet Kingdom Come: Deliverance II, Silent Hill 2, The Blood of Dawnwalker, Resident Evil Requiem og The Last of Us Part II. Resultatene har variert kraftig fra spill til spill.

Vi har opplevd alt fra vanlige krasj til skrivebordet til «DXGI_ERROR_DEVICE_HUNG.» Ved enkelte anledninger har hele HDMI-signalet forsvunnet slik at maskinen måtte startes på nytt.

Problemet har ikke nødvendigvis vært selve DLSS 5-modellen, i stedet er det flere spill som kjører med en kombinasjonen av Neural Rendering, spillets egen DLSS Frame Generation, Streamline og forskjellige MFG-hacks gjort feilsøkingen langt mer komplisert enn den burde være. Om disse ikke passer sammen, blir det fort krasj.

Det er nettopp her Autopilot er så nyttig, for i stedet for selv å finne riktig OptiScaler-versjon, riktig nvngx_dlssnr.dll, korrekt injeksjonsmetode og deretter gjette seg frem til hvilke funksjoner som bør deaktiveres, forsøker programmet å håndtere dette automatisk for det aktuelle spillet.

RTX 4090 har vært spesielt lærerikt – la en LLM rydde opp i OptiScaler.ini

Vi har generelt hatt best stabilitet når vi har unngått eksperimentelle MFG-unlockere og latt DLSS 5 Neural Rendering være hovedendringen.

Manuell konfigurering har blant annet krevd at vi passer på at OptiScalers egen Frame Generation ikke blandes sammen med spillets native DLSS-G. Enkelte oppsett har også lastet inn FSR-, XeSS- og andre Frame Generation-komponenter selv om det eneste vi ønsket var DLSS Neural Rendering. DLSS 5 Autopilot skjuler dette rotet for brukeren.

Et annet tips fra våre tester er å bruke en LLM som ChatGPT til å analysere både OptiScaler.ini og feilloggen dersom et spill fremdeles er ustabilt.

Så lenge spillets innebygde FG ikke krasjer spillet med DLSS 5, er ytelsen meget god med eldre CPU-er og RTX 4090 og nyere.

Dette viste seg å være spesielt nyttig i The Last of Us Part II. Vi lastet opp både konfigurasjonen og OptiScaler-loggen og ba ChatGPT lage et mest mulig konservativt oppsett for RTX 4090, med fokus på DLSS 5 Neural Rendering og uten funksjoner vi ikke hadde behov for.

Blant endringene var å deaktivere OptiScalers egen Frame Generation, fjerne unødvendige input-hooks og spoofing, slå av ekstra plugins og redusere Neural Rendering til en mer konservativ WorkingScale=0.75.

Det gjorde en konkret forskjell hos oss: The Last of Us Part II gikk fra å krasje med DXGI_ERROR_DEVICE_HUNG til å kjøre stabilt, og med godt over 60 FPS i alle tilfeller med MFG på i spillet.

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Det er derfor verdt å beholde OptiScaler.log dersom et spill krasjer, last så opp både loggen og OptiScaler.ini til en LLM, oppgi hvilket grafikkort du bruker og forklar at målet er maksimal stabilitet med kun DLSS 5 Neural Rendering. Modellen kan da gå gjennom hva som faktisk lastes inn, finne potensielle konflikter og lage en ferdig INI-fil du kan kopiere inn i spillets mappe.

Også Black Flag Remastered fungerte svært godt i vår testing. DLSS 5-modding begynner derfor å føles mindre som et prosjekt for spesielt interesserte og mer som noe langt flere faktisk kan prøve.

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