Final Fantasy 7 Revelation lead says the series' cursed Moogles are back, and this time they're training to form a pop idol group
Final Fantasy 7 Rebirth has my least favorite Moogle designs in the entire series - their odd, humanoid proportions turn them from adorably fluffy friends to weird creatures I don't want around my pets. And they're back in Final Fantasy 7 Revelation, this time in pursuit of pop music stardom, apparently.
That's according to Final Fantasy 7 Revelation director Naoki Hamaguchi, who told Anime News Network that one of Rebirth's most hated mini-games came from the Moogle family. Cloud would enter these dreamy Moogle-filled environments to round up all the creatures while dodging whatever comical obstacles they threw at him.
"There are a lot of mini-games - and many different styles of mini-games - and I think every player has their own personal preference. It's an RPG, so the characters are moving around the environment in a really specific way - they're not walking around in action-combaty ways," Hamaguchi explains. "For example, there was the Moogle House mini-game, but people who wanted to focus on the action didn't really want to step away from the action elements and do that." forumteam.blog
Hamaguchi then reveals the "Moogle Houses are returning" in the trilogy's third and final chapter. "As for the Moogles, they have since quit their jobs as Moogle merchants and they're now trying their hand at being on stage - making a little idol group."
A family of Moogles trying to do their best New Jeans impression would have me really excited if we were dealing with Final Fantasy 9's Moogles or, heck, even the original Final Fantasy 7's chunkier ones. I'm a little scared to see what that looks like in Revelation, though. At least the memes will be worth it.
"Anyway, since a lot of people didn't really like that Moogle mini-game, that was definitely one thing we wanted to change and so we've made it more accessible - and hopefully more people like the Moogles," Hamaguchi says. Bless him for trying.
Speaking of cursed characters you want banished into the shadow realm, Chadley supposedly has a key role in the upcoming game, as well.
The Sunday Papers
Sundays - well, very early Sunday mornings - are for watching a whole queue of hungry wild animals pass your kitchen window, because a neighbour has decided to leave a bollard-sized catfood dispenser outside the block entrance while they're away on holiday. I'm pretty sure the neighbour's cat wouldn't eat from the dispenser even if there wasn't a badger wedged eagerly inside it. She's an aloof and disdainful creature, who hates going near the front door because that's where those stinky humans come from.
Will I try to feed the poor moggy, denied her dinner by a bunch of Farthing Wood rejects? No I will not, because I'm too busy reading articles about videogames, and things that are vaguely in the orbit of videogames. Here are a few of those articles. Look, please stop fretting about the cat. She's perfectly plump and glossy, whereas that badger looks like he hasn't had a square meal since August.
I urge you to check out this hidden object game where you play as the world's most helpful sniper
On the list of activities that could feasibly be described as "wholesome", sniping is probably close to the bottom. While I enjoy ventilating skulls from improbably long distances in games like Battlefield 6 and Wardogs, it wouldn't be the first activity that I would consider sharing with the family.
Which is why I so admire Sniper Dan's attempt to turn sharpshooting into a positive experience on both sides of the scope. Developed by Autonauts creators Denki, Sniper Dan smashes together hidden-object games and first-person shooting, and in doing so produces a surprisingly effective symbiotic relationship.
The loose premise sees Dan—a crack-shot armed with a hunting rifle and an entrepreneurial spirit, venture out into his local community hellbent upon projectile-based problem solving. Each mission is like a 3D, animated wimmelbilderbuch, scattered with dozens of people, animals, and inanimate objects which may or may not require bullet-based assistance.
In play, Sniper Dan couldn't be simpler. You spy a problem, shoot the problem, and solve the problem. What makes it interesting is the wacky array of problems that require your assistance. You might be asked to help blow away piles of leaves in the local park, open a jammed suitcase by shooting the lock, or plant a seed by blasting it into the ground, shooting the pile of soil to cover it, and puncturing the watering can to ensure the soil is sufficiently doused.
I took Sniper Dan for a quick spin this morning, and it's a straight up Good Time. You don't need to worry about things like bullet-drop or wind-direction as you might with more serious sniping simulators. Solving a problem typically rewards you with a daft animation and a handful of coins. You can spend these on upgrading your rifle or decorating your office with various cosmetic items. Amusingly, Dan also selects the items at a market stall by shooting them.
All told, Sniper Dan is a shockingly pleasant way to spend a Sunday. If you're tempted to pull the trigger on Sniper Dan, it's currently available at a 20% launch discount, which drops the price to $10.39 (£8.79). That discount ends on October 1.

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