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Dags att träffa skurkarna i Masters of the Universe

Dags att träffa skurkarna i Masters of the Universe

Skeletor behöver förmodligen ingen närmare presentation som en av de mest ikoniska och inflytelserika populärkulturella skurkarna någonsin. Han är så karismatisk att det är lätt att glömma att den tecknade serien He-Man and the Masters of the Universe faktiskt hade fler fenomenala och minnesvärda ruskprickar.

Nu vill Amazon och MGM Studios påminna oss om detta genom en trailer de kallar Forces of Evil på runt minuten, där vi får stifta bekantskap med några av de viktigaste fienderna He-Man kommer få tampas med i sommarblockbustern Masters of the Universe. Den går upp på bio den 5 juni, och videon hittar ni härunder.

Mød skurkene i Masters of the Universe

Skeletor behøver sandsynligvis ingen introduktion som en af de mest ikoniske og indflydelsesrige skurke i popkulturens historie. Han er så karismatisk, at det er let at glemme, at den animerede serie He-Man and the Masters of the Universe faktisk havde flere andre fænomenale og mindeværdige skurke.

Nu vil Amazon og MGM Studios minde os om dette med en cirka et-minuts trailer, de kalder Forces of Evil, hvor vi møder nogle af de største fjender, He-Man vil møde i sommerens blockbuster, Masters of the Universe . Den får premiere i biograferne den 5. juni, og du kan finde videoen nedenfor.

Gothic Remake will be just as strict on murder as the original, and if you get caught NPCs will remember 'you're kind of a rude guy'

Way up there on the list of reasons Gothic is remembered as an RPG innovator is that it didn't default to lethality. In an early quest a fellow prisoner in the penal colony recruits you to help mug his enemies. It turns out to be a trap, and suddenly you're the one being attacked. After a few blows your hit points drop away and you end up prone on the ground, where they take whatever they like from your pockets. A dribble of health returns and you can get up and limp away, or start swinging and get knocked down again until you learn your lesson. chickenroad.qpon

In Gothic, while beasts in the wilderness will kill and eat you given a chance, humans will happily let you live. Melee attacks default to non-lethal, and only when you've knocked someone down do you have the option to finish them off. If you do, it's a big deal. Even among the rough-and-tumble miners, renegades, and drug-addled swamp cultists of the penal colony, murder is considered a bit of a no-no.

That'll be true in the remake as well, game director Reinhard Pollice explains. "For the humans, that's definitely the case," he says, "and it's connected to a crime system. Obviously, if somebody would see that, word would get out in the whole faction—that you're kind of a rude guy who is attacking people. And then at some point, people won't talk to you."

While there is a way to get your status back, as there was in the original, the point is made. It's a whole world of Clementines, and they will remember that. Especially if you're the aggressor. "If you knock them down, you can steal stuff from them," Pollice says, "but that will always be marked as a stolen item because it's not yours. In order to have a good relationship with that guy you knocked down, you might have to return it."

While animals aren't part of the crime system—unlike Skyrim, where chickens witness a theft and report you to the guards—they do have behaviors. Building on the original, which let you aggro an animal then run away to lure it from the pack, the remake will let you use food to manipulate wolves, molerats, and the like.

(Image credit: THQ Nordic)

"I can place food as a bait," says Pollice, "and then they would obviously go for the piece of meat. Through that, I can involve them in a situation where they would fight against other creatures. Not every creature fights against everyone, there's a kind of relationship system and also on top of that, the prey-and-predator system."

Presumably we won't be able to take down a harpy by assembling an army of meatbugs then. Still, it's nice to hear that Gothic Remake will continue in the tradition of allowing for inventive problem-solving.

"I think Gothic is an immersive RPG," Pollice says, "so every feature leads to offering a type of immersion that you would probably not get that same way in any other type of RPG. There's features that give you the possibility to solve situations in a different way."

Gothic Remake is also committed to the original's immersive world, to the point of not having a minimap. Exactly the kind of detail old heads will appreciate when Gothic Remake arrives on June 5, via Steam and GOG.

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