Bloodborne movie producer Jacksepticeye admits "80% of the responses were critical" of his involvement, as he reassures fans he's "trying to honor the universe"
Amid the ongoing video game adaptation boom, one of the more surprising projects in development is an animated Bloodborne movie with YouTuber Jacksepticeye on board as producer. The Bloodborne super-fan, real name Seán McLoughlin, is a curious choice to be shepherding one of the more acclaimed games of its generation to the screen, and in a new conversation, McLoughlin has acknowledged widespread scepticism of his involvement. forestarrow.rest
Speaking on the 100 Questions with Tom Simons show, McLoughlin was asked a series of rapid-fire questions about his Bloodborne adaptation, which was announced at Cinema Con in April. The YouTuber-turned-unexpected-movie-producer recognized that his name being so closely associated with the Bloodborne movie – which still doesn't have a director, writer, or animation studio attached – has left fans puzzled.
"I would say 80% of the responses were critical of it," McLoughlin admitted. "I don't want to say negative… I would be the same if someone took my beloved IP, which is my favorite, and then some YouTuber's attached to it. It makes you scratch your head a little bit."
Since it was announced, McLoughlin has repeatedly reassured fans that he feels "all the pressure in the world" to get the movie adaptation right, noting that "gamers need it" as prayers for a 60fps remaster or sequel continue to go unanswered by FromSoftware.
"I wouldn't have let it go in a direction that I don't think is worthy of the Bloodborne IP," McLoughlin reiterated. "I am not trying to be the game. I'm not trying to one up the game, and I'm not trying to compete with it or tell the same story; I'm trying to honor the universe that's there and tell as good a story as I can within it."
Bloodborne is one of two FromSoftware games currently being adapted for the big screen, with the Alex Garland-directed Elden Ring movie now in post-production after wrapping filming in July. The Bloodborne movie is still much earlier in development, with no news yet on who will write, direct, or star. All we know is that McLoughlin is intimately involved, with the YouTuber even claiming he's the one making hiring decisions.
"On these calls, people listen to me above almost anyone else," McLoughlin claims. "I say that my role is that I'm the one being like, 'This is a good idea, this is a bad idea, we shouldn't do this.' But also I'm the one greenlighting who gets hired, and who we work with to make sure that vetting process is good. You don't want to bring on anyone who has no idea what Bloodborne is. In simpler terms, I'm sort of the vibe-checker to be like, 'Yeah, not that.'"
We've got a long wait ahead to find out whether McLoughlin was the right man for the Bloodborne movie job as the animated feature is currently undated. In the meantime, you can head to the theater right now to see Zach Cregger's Resident Evil movie, which just set a new high bar for video game adaptations on the big screen.
For more, check out our guide to the most exciting upcoming video game adaptations for everything else worth getting excited about.
Cole Palmer injury likely to scupper his England return in Nations League
Rashford and Mainoo doubts for Spain opener
Livramento also expected to withdraw from squad
Cole Palmer will withdraw from the England squad with a minor muscle injury while there is a doubt over whether Marcus Rashford will be able to be involved. The Manchester United winger held the area by the front of his hip and groin as he walked off slowly after his substitution at Fulham on Sunday.
Palmer was given a high-profile recall by Thomas Tuchel on Friday for the forthcoming Nations League fixtures, when the manager and his players will take their first steps on the new two-year cycle that they hope will end in glory at Euro 2028. England are back in Nations League Group A and kick off against Spain at Wembley on Saturday. They then play Czechia and Croatia away before returning to Wembley to face Czechia.
Continue reading...I remember when Jensen Huang used to sell me GPUs, now he's out there having to deny that AI will cause 'the end of the world'
The hardware landscape of 2021 feels like a distant world. Case in point this past week, Nvidia CEO Jensen Huang said that talk of an AI-induced extinction event for humanity is overblown and "not grounded in science." Huang's comments were in part responding to claims made earlier this month by ex-Anthropic researcher, Jacob Coxon, saying that AI progress 'could kill us all by the end of the decade'.
"2030 is not going to be the end of the world. There is 0% chance that's going to be the end of the world," Huang told CBS News on Friday. "Scaring people is unnecessary. It is irresponsible."
Compare and contrast this state of affairs to five years ago, when the keynote for GTC 2021 came to you predominantly from Huang's own kitchen, and the month before Nvidia spent a decent chunk of change on a tiny leather jacket emoji to poke fun at its CEO. Ah, simpler times; the leather jackets persist, but now Huang is fielding calls on-stage from the US president, offering assurances to Trump that he "saw through" all of the AI doomsaying.
As I've said before, I barely remember the last time Nvidia mentioned gaming at all in an earnings call, with the company being all-in on AI for some time now. As such, Huang told CBS News last week, "Our company's success is directly connected to the safe deployment of [AI] products and services. If we don't continue to do that, our value would be diminished."
Still, it's a strange state of affairs when the guy who used to primarily sell us PC gamers GPUs is having to offer assurances that the world isn't ending. That's all without saying anything about the CEO rocking up to the White House in a leather jacket and joining the US president on his expedition to convince China to 'open up'.
Mind you, the more things change, the more they stay the same, as one of our Dave's big questions for Nvidia back in 2021 was 'Can Nvidia actually build enough GPUs to please gamers?' Obviously, the reasons for GPU scarcity are different now, but it remains a mission to track down a 50-series GPU at MSRP.
I tried to make a jpg bigger than mathematically possible out of an entire year's worth of PC Gamer magazine pages
We recently had a full archive of PC Gamer magazines digitised for us, covering the very inception of our illustrious 33 year-old publication right up to 2008. Some lucky human had to dig into the archive in the regularly flooded basement of PC Gamer towers and scan each and every page.
I've been noodling around with different ways to use these funky little assets of ours in interesting ways, and Jacob suggested why not use them to create photo mosaics, with the individual pages working effectively as pixels for an image.
So, that's exactly what I am presenting to you here, below. This is at over 6000% zoom into the overall image, and it will go up to 11000% zoom but the resolution in the individual jpgs break down zoomed that tightly in. Still, start slowly zooming out and let me know how quickly you guess what the overall image is, I would definitely recommend hitting the fullscreen button, btw. The year was 2004, if you want a hint.
Zoom out and see how quickly you guess the image
So, how quickly did you guess? Of course I picked the year 2004 specifically, and this image is built from every issue of PC Gamer, including specials, to build out the full picture.
I should get out of the way right up front that this is not an AI generated image. Though I did use Google's AI Studio to help me create a Python script to analyse the original image using Pillow (PIL) and then manage, crop, and rasterise using pypdfium2. That script then uses further libraries to run colour matching and image stitching to create the final mosaic to match the target image, again using PIL and also numpy.
So the actual process of parsing the pages and creating the image is all done via a Python script, on my home PC, with no AI processing baked in.
I have also used AI Studio to help get the viewer above to actually embed on the site, because I don't think anyone would thank me for dropping an 800 MB image onto this page for you guys to wait to render. It primarily relies on the open-source OpenSeadragon viewer to access the image and provide the fully zoomable experience, with the Deep Zoom (DZI) API doing the pyramid rendering grunt work.
And I learned a lot in the process. Primarily that there are very specific mathematical limits to how big a jpg you can create. I learned that the hard way by trying to create an image that exceeded the absolute mathematical limits of the jpg standard. The hard jpg limit is 65,535 px and I had was trying to get the Python script to generate an 81,920 x 109,568 image.
So, I had to scale back my ambitions.
There's no such limit to pngs, however, so I could potentially flip to that file format, but I fear straying into multi-gigabtyte sized image files. Though at least you'd be able to read the actual magazine pages more easily.
I also discovered a way to absolutely max out the 64 GB memory capacity of my home PC, too. The python script that runs through the whole mosaic creation process slams the memory, to the point where at times it was chowing down on 52 GB of the expensive stuff. I was watching on Task Manager in case it did bad things, and the system as a whole slowed to a crawl at points.
Let me know in the comments if there are other PC Gaming classics you would like to see rendered using the pages of this fine publication, and I'll put some more together.

