Assassin's Creed Shadows får et siste historieoppdrag, crossoverbelønninger og endgame-innhold i en siste oppdatering
Nesten ett år og tre måneder siden Assassin's Creed Shadows først ble lansert, får vi spillets siste innholdsoppdatering. Vi har sett alt fra ekstra historieoppdrag til Attack On Titan-kryssninger i tiden siden Shadows først ble lansert, og nå ser Ubisoft over havet mot sitt neste prosjekt.
Men hør, hva er det som seiler mot oss i horisonten? Det er et par tempelriddere, som har onde hensikter med hovedpersonene våre, Naoe og Yasuke. Tempelridderne på elitenivå, kjent som Black Cross, vil jakte på deg og prøve å fullføre sin egen skumle oppdrag, og det er opp til deg å stoppe dem i dette siste kapittelet i historien om Naoe og Yasuke.
Når du er ferdig der, kan du fortsatt oppleve massevis av innhold etter historien, inkludert den nye endgame-funksjonen Domains, som gir deg 10 ekstra utfordringsnivåer å fullføre i titteloppdatering 1.1.11. I tillegg er det også en rekke nye våpen, antrekk, smykker og mer å låse opp, som kan gi deg belønninger i både Assassin's Creed: Black Flag Resynced og Shadows.
Som forventet er det også mange forbedringer av brukervennligheten, feilrettinger og mer inkludert i den siste innholdsoppdateringen. Hvis det er vedvarende feil, kan vi tenke oss at Ubisoft kanskje kommer med en hurtigretting på et tidspunkt, men ellers er dette alt for Assassin's Creed Shadows-opplevelsen.
DualSense PC gamers have been vindicated at last, as haptic support is finally here—though no thanks to Sony
I spent a decent chunk of my early career writing about all things PlayStation. But despite all of that, I wouldn't call Sony's DualSense controller my go-to gamepad for PC gaming. Well, the latest DSX beta update might just make it a real contender. syntagm.co.za
Traditionally, you can use a DualSense controller on PC via a wired connection or over Bluetooth via an extra adapter. What a faff! Furthermore, there's no official support for the pad's detailed haptics on PC—so the team behind DSX are now extending unofficial support over both Bluetooth and wired connections. The v3.2 Beta 01update adds "Virtual DualSense with Audio support, allowing games to send native DualSense audio and haptics through DSX over Bluetooth or USB" (via WCCFTech).
There is a catch, though. The update post notes that haptic and controller-based audio support will require "DSX+ to create a virtual DualSense as it always has been." Essentially, that means you're going to have to pay $7.99 for the base software on Steam, and then another $3.99 for the DSX+ 'DLC'. In short, paying over 10 bucks for functionality that's standard on PS5 does feel a wee bit cheeky to me. That said, small teams providing unofficial support like this have gotta eat too.
This update also introduces the handy option to launch the controller software manually outside of Steam. Neat! This does use "a 28-day ownership cache" system, though, so you'll still need to futz with Steam at least once a month to continue enjoying support. To enjoy this functionality alongside haptics support, you'll need to set up access to the DSX Beta branch via Steam anyway.
I've not yet had a chance to go hands-on with DSX's haptic support, so I can't comment on how refined the feedback feels on PC versus console. But given that Sony has u-turned on bringing its tentpole releases to PC, such as God of War: Laufey, the case could be made that this unofficial haptic support comes a little too late. Still, if you're curious about what you're missing, this could be a great excuse to finally pick up 2023's Returnal (we've even got a robust beginner's guide).

I'm also fond of all the subtle haptics that have since been added to the PS5 version of Final Fantasy XIV Online, though there's no guarantee you'd get this in the PC version of the game. In my humble opinion, the best showcase for the DualSense's haptics are the last two AstroBot games. Unfortunately, Astro's Playroom—a game which I've heard at least one game developer describe as 'the five-hour hand massage'—was a free pack-in release for the increasingly expensive PlayStation 5 console, so it feels like the bot has a snowball in Hell's chance of ever making it PC-side.
As a PlayStation girlie, I'd kind of already accepted I'd be stuck with unrefined rumble at best on PC. It's a shame Sony has missed a trick by not offering official haptic support on PC itself, but it's also unsurprising given their doubling down on PS5 exclusives. Still, when a major player closes a door, you can bet a small team with a fraction of the resources will crack open a window. Now, if you'll excuse me, I'm going to chill out in a rainy, forested corner of Atropos and soak up some DualSense ASMR.
Clive Barker's Hellraiser: Revival wordt in oktober gelanceerd
Er zijn een paar grote horrorgames die later dit jaar verschijnen, waaronder zowel Halloween: The Game als Silent Hill: Townfall. Hoewel dit griezelige seizoen niet wordt bepaald door zijn horrorprojecten, omdat er simpelweg zoveel games verschijnen tussen eind augustus en november, hebben we nu een andere horrortitel die in die periode zal verschijnen.
Saber Interactive en ontwikkelaar Boss Team Games hebben aangekondigd dat Clive Barker's Hellraiser: Revival zijn verschijning zal maken op PC, PS5 en Xbox Series X/S al vanaf 8 oktober.
Om dit nieuws te markeren, is ook bevestigd dat het spel in twee edities zal verschijnen. Er komt een reguliere Standard Edition met het basisspel voor $39,99 en ook een Deluxe Edition met extra content die "dichter bij de lancering onthuld wordt" voor $49,99.
Wat we wel weten, is dat er ook een pre-order bonus voor het spel zal zijn die spelers beloont met zowel de Martyr-skin voor het Sawblade als de Labyrinth-skin voor het pistool.
Met dit alles in gedachten kun je hieronder de releasedatum-trailer voor Clive Barker's Hellraiser: Revival bekijken.
